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src
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文件
AssetCommand.cpp
AssetImporter.h
Tool-side image and glTF importers producing canonical
.eva
candidates.
GltfAnimation.cpp
GltfAnimation.h
GltfDecode.cpp
GltfDecode.h
GltfImporter.cpp
GltfMaterials.cpp
GltfMaterials.h
ImageImporter.cpp
ImportCommon.h
ImportReport.cpp
LegacyAnimationImporter.cpp
LegacyAnimationImporter.h
Migration of legacy `*.anim.txt` fixtures to `.eva`.
ShaderImporter.cpp
ShaderImporter.h
TerrainImporter.cpp
TerrainImporter.h
Shared canonical terrain inputs used by Unreal and Unity adapters.
UnityCollection.cpp
UnityFbx.cpp
UnityImporter.cpp
UnityImporter.h
Direct Unity text-serialization adapter for TerrainData and Prefab assets.
UnityNativeMesh.cpp
UnityNativeTexture.cpp
UnityNativeVolumeTexture.cpp
UnityPackage.cpp
UnityPrefabExpansion.cpp
UnityRenderBindings.cpp
UnitySource.cpp
UnitySource.h
Bounded Unity package ingestion and project identity index.
UnitySourceInternal.h
UnitySpriteAnimation.cpp
UnityVegetationMaterial.cpp
UnityVegetationPreset.cpp
UnityVegetationScene.cpp
UnrealImporter.cpp
UnrealImporter.h
UE5/M⁴ landscape adapter that does not execute or link Unreal Engine.
VegetationConversionImport.cpp
VegetationPreset.cpp
VegetationPreset.h
VegetationPresetApply.cpp
VegetationPresetConversion.cpp
VegetationPresetMaterial.cpp
VegetationPresetMesh.cpp
VegetationPresetSource.cpp
VegetationPresetTexture.cpp