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文件

 AssetCommand.cpp
 
 AssetImporter.h
 Tool-side image and glTF importers producing canonical .eva candidates.
 
 GltfAnimation.cpp
 
 GltfAnimation.h
 
 GltfDecode.cpp
 
 GltfDecode.h
 
 GltfImporter.cpp
 
 GltfMaterials.cpp
 
 GltfMaterials.h
 
 ImageImporter.cpp
 
 ImportCommon.h
 
 ImportReport.cpp
 
 LegacyAnimationImporter.cpp
 
 LegacyAnimationImporter.h
 Migration of legacy `*.anim.txt` fixtures to `.eva`.
 
 ShaderImporter.cpp
 
 ShaderImporter.h
 
 TerrainImporter.cpp
 
 TerrainImporter.h
 Shared canonical terrain inputs used by Unreal and Unity adapters.
 
 UnityCollection.cpp
 
 UnityFbx.cpp
 
 UnityImporter.cpp
 
 UnityImporter.h
 Direct Unity text-serialization adapter for TerrainData and Prefab assets.
 
 UnityNativeMesh.cpp
 
 UnityNativeTexture.cpp
 
 UnityNativeVolumeTexture.cpp
 
 UnityPackage.cpp
 
 UnityPrefabExpansion.cpp
 
 UnityRenderBindings.cpp
 
 UnitySource.cpp
 
 UnitySource.h
 Bounded Unity package ingestion and project identity index.
 
 UnitySourceInternal.h
 
 UnitySpriteAnimation.cpp
 
 UnityVegetationMaterial.cpp
 
 UnityVegetationPreset.cpp
 
 UnityVegetationScene.cpp
 
 UnrealImporter.cpp
 
 UnrealImporter.h
 UE5/M⁴ landscape adapter that does not execute or link Unreal Engine.
 
 VegetationConversionImport.cpp
 
 VegetationPreset.cpp
 
 VegetationPreset.h
 
 VegetationPresetApply.cpp
 
 VegetationPresetConversion.cpp
 
 VegetationPresetMaterial.cpp
 
 VegetationPresetMesh.cpp
 
 VegetationPresetSource.cpp
 
 VegetationPresetTexture.cpp