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SoundData.cpp
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std::map< std::string, std::vector< Key >, std::less<> > channels
Definition AnimCurveLibrary.cpp:19
Resource is a game object that is managed by the ResourceManager. It can be loaded from a file or gen...
Definition Resource.h:51
Raw PCM audio buffer with format metadata (samples/rate/bit depth/channels).
Definition SoundData.h:15
void adopt(eve::Resource &replacement) override
Replace this buffer with replacement's (cache reload).
Definition SoundData.cpp:22
SoundData(std::vector< uint8_t > pcm, int sampleRate, int bitDepth, int channels)
Takes ownership of the PCM bytes.
Definition SoundData.cpp:10
Definition Container.h:602