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SpatialData.cpp 文件参考
#include "procgen/SpatialData.h"
#include "procgen/MeshBuild.h"
#include <algorithm>
#include <cmath>
#include <limits>
#include <string>
#include <string_view>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

PointSet eve::procgen::sampleSpatialOntoChannel (const PointSet &input, const SpatialData &spatial, std::string_view channel, float inputMin, float inputMax, float outputMin, float outputMax, bool clampOutput, bool invert)
 Remap SpatialData::sampleScalar onto a float channel ($Density or metadata). When inputMin equals inputMax, heightfields auto-use Y bounds and texture masks use 0..1.