载入中...
搜索中...
未找到
Tactics.cpp 文件参考
#include "tactics/Tactics.h"
#include "tactics/TurnPolicy.h"
#include "tactics/TacticsLineOfSightAdapter.h"
#include "tactics/LineOfSight.h"
#include "common/SnapshotHash.h"
#include "common/SquirrelBinding.h"
#include "common/Capability.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <algorithm>
#include <functional>
#include <memory>
#include <limits>
#include <utility>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::tactics
 

函数

 eve::tactics::Module_IMPL (Tactics, new Tactics())
 

变量说明

◆ reference

TacticsBattleSessionRef reference

在文件 Tactics.cpp 第 26 行定义.

◆ session

std::optional<InteractionSession> session

Empty only for an object a script constructed itself; every method refuses then.

在文件 Tactics.cpp 第 39 行定义.

被这些函数引用 eve::card::CardControl::advanceGameplay(), eve::climbing::ClimbingControl::advanceGameplay(), eve::dialogue::DialogueControl::advanceGameplay(), eve::economy::EconomyControl::advanceGameplay(), eve::inventory::InventoryControl::advanceGameplay(), eve::rpg::BattleControl::advanceGameplay(), eve::rpg::ProductControl::advanceGameplay(), eve::rts::RTS::advanceGameplay(), eve::tactics::Tactics::advanceGameplay(), eve::weapon::WeaponControl::advanceGameplay(), eve::card::CardControl::availableGameplayActions(), eve::climbing::ClimbingControl::availableGameplayActions(), eve::dialogue::DialogueControl::availableGameplayActions(), eve::economy::EconomyControl::availableGameplayActions(), eve::inventory::InventoryControl::availableGameplayActions(), eve::rpg::BattleControl::availableGameplayActions(), eve::rpg::ProductControl::availableGameplayActions(), eve::rts::RTS::availableGameplayActions(), eve::tactics::Tactics::availableGameplayActions(), eve::weapon::WeaponControl::availableGameplayActions(), eve::level_editor::LevelEditorModule::bind(), eve::tilelayer_target::TileLayerTargetModule::bind(), eve::heightmap_target::HeightmapTargetModule::bind(), eve::voxelworld_target::VoxelWorldTargetModule::bind(), eve::editor::EditorTargetCoordinator::bind(), eve::editor::Editor::bindEditingTarget(), eve::procgen_editing::MeshVertexAxisGizmoBuilder::build(), eve::dev::callAgentDevelopmentTool(), eve::card::CardControl::gameplayEvents(), eve::climbing::ClimbingControl::gameplayEvents(), eve::dialogue::DialogueControl::gameplayEvents(), eve::economy::EconomyControl::gameplayEvents(), eve::inventory::InventoryControl::gameplayEvents(), eve::rpg::BattleControl::gameplayEvents(), eve::rpg::ProductControl::gameplayEvents(), eve::rts::RTS::gameplayEvents(), eve::tactics::Tactics::gameplayEvents(), eve::weapon::WeaponControl::gameplayEvents(), eve::dev::AgentDevelopmentSession::instance(), eve::editor::Editor::newSession(), eve::tactics::Tactics::newSession(), eve::card::CardControl::observeGameplay(), eve::climbing::ClimbingControl::observeGameplay(), eve::dialogue::DialogueControl::observeGameplay(), eve::economy::EconomyControl::observeGameplay(), eve::inventory::InventoryControl::observeGameplay(), eve::rpg::BattleControl::observeGameplay(), eve::rpg::ProductControl::observeGameplay(), eve::rts::RTS::observeGameplay(), eve::tactics::Tactics::observeGameplay(), eve::weapon::WeaponControl::observeGameplay(), eve::network::HttpRequest::submit(), eve::card::CardControl::submitGameplay(), eve::climbing::ClimbingControl::submitGameplay(), eve::dialogue::DialogueControl::submitGameplay(), eve::economy::EconomyControl::submitGameplay(), eve::inventory::InventoryControl::submitGameplay(), eve::rpg::BattleControl::submitGameplay(), eve::rpg::ProductControl::submitGameplay(), eve::rts::RTS::submitGameplay(), eve::tactics::Tactics::submitGameplay(), eve::weapon::WeaponControl::submitGameplay(), eve::editor::EditorTargetCoordinator::unregisterTarget(), eve::buildingfx::BuildingFx::updateAreaPreview(), eve::buildingfx::BuildingFx::updateEdgeCurveSurfacePreview(), eve::buildingfx::BuildingFx::updateEdgeCurveSurfacePreviewStatus() , 以及 eve::editor::EditorTargetCoordinator::~EditorTargetCoordinator().