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tactics 目录参考
文件 | |
| Interaction.cpp | |
| Implementation of the board interaction state machine. | |
| Interaction.h | |
| Board interaction state machine that returns intents instead of mutating. | |
| LineOfSight.cpp | |
| Built-in grid line-of-sight and cover policies. | |
| LineOfSight.h | |
| Injectable line-of-sight and cover policies over the tactical board. | |
| Presentation.cpp | |
| Battle events projected into bounded, revertible presentation intents. | |
| Presentation.h | |
| Presentation intents derived from the battle event stream, with an explicit undo. | |
| Tactics.cpp | |
| Tactics.h | |
| Tactics domain composition profile facade. | |
| TacticsAction.cpp | |
| TacticsAction.h | |
| Tactics movement adapter for shared ActionRuntime. | |
| TacticsBattle.cpp | |
| TacticsBattle.h | |
| Checked battle setup and deterministic phase systems. | |
| TacticsLineOfSightAdapter.cpp | |
| Grid line of sight answered from a bound tactics board. | |
| TacticsLineOfSightAdapter.h | |
Grid line of sight for sensing consumers, answered from a bound tactics board. | |
| TacticsPath.cpp | |
| TacticsPath.h | |
| Deterministic fixed-cost tactics path queries. | |
| TacticsPersistence.cpp | |
| TacticsPersistence.h | |
| Versioned battle snapshots with transactional restore. | |
| TacticsReplay.cpp | |
| TacticsReplay.h | |
| Deterministic accepted-command replay. | |
| TacticsSettlement.cpp | |
| TacticsSettlement.h | |
| Shared settlement entry for declared tactical abilities. | |
| TacticsTypes.cpp | |
| TacticsTypes.h | |
| Deterministic board values and short-root ECS entities for tactics. | |
| TurnPolicy.cpp | |
| Built-in turn policies and the id-keyed policy registry. | |
| TurnPolicy.h | |
| Pluggable deterministic turn-scheduling policies. | |