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tactics 目录参考

文件

 Interaction.cpp
 Implementation of the board interaction state machine.
 
 Interaction.h
 Board interaction state machine that returns intents instead of mutating.
 
 LineOfSight.cpp
 Built-in grid line-of-sight and cover policies.
 
 LineOfSight.h
 Injectable line-of-sight and cover policies over the tactical board.
 
 Presentation.cpp
 Battle events projected into bounded, revertible presentation intents.
 
 Presentation.h
 Presentation intents derived from the battle event stream, with an explicit undo.
 
 Tactics.cpp
 
 Tactics.h
 Tactics domain composition profile facade.
 
 TacticsAction.cpp
 
 TacticsAction.h
 Tactics movement adapter for shared ActionRuntime.
 
 TacticsBattle.cpp
 
 TacticsBattle.h
 Checked battle setup and deterministic phase systems.
 
 TacticsLineOfSightAdapter.cpp
 Grid line of sight answered from a bound tactics board.
 
 TacticsLineOfSightAdapter.h
 Grid line of sight for sensing consumers, answered from a bound tactics board.
 
 TacticsPath.cpp
 
 TacticsPath.h
 Deterministic fixed-cost tactics path queries.
 
 TacticsPersistence.cpp
 
 TacticsPersistence.h
 Versioned battle snapshots with transactional restore.
 
 TacticsReplay.cpp
 
 TacticsReplay.h
 Deterministic accepted-command replay.
 
 TacticsSettlement.cpp
 
 TacticsSettlement.h
 Shared settlement entry for declared tactical abilities.
 
 TacticsTypes.cpp
 
 TacticsTypes.h
 Deterministic board values and short-root ECS entities for tactics.
 
 TurnPolicy.cpp
 Built-in turn policies and the id-keyed policy registry.
 
 TurnPolicy.h
 Pluggable deterministic turn-scheduling policies.