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#include "common/Export.h"#include "procgen/heightmap/TerrainPipeline.h"#include "common/Result.h"#include <cstddef>#include <cstdint>#include <memory>#include <span>#include <string>#include <vector>类 | |
| class | eve::procgen::ITerrainArchiveSource |
| Immutable random-access byte source for an EVTR archive. 更多... | |
| class | eve::procgen::MemoryTerrainArchiveSource |
| Owning in-memory EVTR source used by compatibility callers and tests. 更多... | |
| struct | eve::procgen::TerrainChunkData |
| Decoded terrain chunk containing all baked runtime layers. 更多... | |
| struct | eve::procgen::TerrainChunkEntry |
| Metadata for one independently compressed chunk in an EVTR archive. 更多... | |
| class | eve::procgen::TerrainAsset |
| Versioned, random-access terrain archive. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |