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TerrainBakedMaskCache.h 文件参考
#include <memory>
#include <string>
#include "common/Result.h"

浏览源代码.

类

class  eve::procgen::TerrainBakedMaskCache
 Own Pcg-style per-terrain baked scalar masks keyed by stable terrain and mask identities. Entries contain copied CPU rasters. Scene objects, providers, GPU resources, callbacks, clocks and RNG are not retained. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen