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TerrainCollisionMask.h 文件参考
#include <memory>
#include "common/Result.h"

浏览源代码.

类

class  eve::procgen::TerrainCollisionMaskStack
 Own an ordered Pcg-style collision-mask stack made from caller-baked scalar rasters. Geometry queries and cache invalidation remain with the caller; every added raster is copied and no scene object, callback, renderer resource, clock or RNG survives a call. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

枚举

enum class  eve::procgen::TerrainCollisionMaskType { eve::procgen::RadiusTree , eve::procgen::RadiusTag , eve::procgen::LayerGameObject , eve::procgen::LayerTree }
 Pcg baked collision-mask source categories and their inversion convention. 更多...