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类 | |
| class | eve::procgen::TerrainCollisionMaskStack |
| Own an ordered Pcg-style collision-mask stack made from caller-baked scalar rasters. Geometry queries and cache invalidation remain with the caller; every added raster is copied and no scene object, callback, renderer resource, clock or RNG survives a call. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::TerrainCollisionMaskType { eve::procgen::RadiusTree , eve::procgen::RadiusTag , eve::procgen::LayerGameObject , eve::procgen::LayerTree } |
| Pcg baked collision-mask source categories and their inversion convention. 更多... | |