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TerrainCollisionMask.h
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32 [[nodiscard]] Result<int> addLayer(const Heightmap& mask, TerrainCollisionMaskType type, bool active, bool invert);
Move-only, checked operation results for the common layer.
In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
Own an ordered Pcg-style collision-mask stack made from caller-baked scalar rasters....
Definition TerrainCollisionMask.h:19
TerrainCollisionMaskStack(TerrainCollisionMaskStack &&) noexcept
Terrain collision mask stack.
~TerrainCollisionMaskStack()
Terrain collision mask stack.
Definition EvpackPointGraphLoader.h:12
TerrainCollisionMaskType
Pcg baked collision-mask source categories and their inversion convention.
Definition TerrainCollisionMask.h:12
@ LayerGameObject
TerrainMaskBlend
Ordered scalar-mask arithmetic; intermediate values are not clamped.
Definition TerrainStamp.h:9
Definition Container.h:602