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TerrainDetailGpuResolver.h 文件参考

Default GPU resolver for Unity terrain Detail resources. 更多...

#include "asset/procgen/TerrainVegetationGpu.h"
#include <memory>

浏览源代码.

类

class  eve::asset_procgen::TerrainDetailGpuResolver
 Owning lazy GPU resource resolver for texture-backed terrain Detail prototypes. @ownership Uploaded meshes and images are owned by the bound Graphics backend and leased by this resolver. @lifetime The reader and Graphics backend must outlive this object and its explicit release. @thread Construction, resolve, release, and destruction are graphics-thread affine. @reentrancy Calls no scripts or caller callbacks and must not be entered recursively. 更多...
 
class  eve::asset_procgen::TerrainDetailRuntime
 Owning runtime for one cooked Unity Terrain Detail instance set. @ownership Owns the realization, GPU resolver leases, and render registration. @lifetime The reader and Graphics backend passed to load must outlive this object and release. @thread Load, frame updates, rendering callbacks, release, and destruction are graphics-thread affine. @reentrancy Calls no scripts; release must not run from a render callback. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::asset_procgen
 

详细描述

Default GPU resolver for Unity terrain Detail resources.

在文件 TerrainDetailGpuResolver.h 中定义.