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procgen 目录参考

文件

 EvpackInstanceSetLoader.cpp
 
 EvpackInstanceSetLoader.h
 Runtime decoding of canonical static instances.
 
 EvpackPointGraphLoader.cpp
 
 EvpackPointGraphLoader.h
 Runtime binding for compiled PCG assets.
 
 EvpackTerrainLoader.cpp
 
 EvpackTerrainLoader.h
 Runtime decoding of canonical terrain assets.
 
 EvpackTerrainMaterialLoader.cpp
 
 EvpackTerrainMaterialLoader.h
 Runtime canonical terrain-layer semantics.
 
 GtsTerrainLodPackage.cpp
 
 GtsTerrainLodPackage.h
 Canonical asset packaging for generated GTS terrain LODs.
 
 TerrainDetailCard.cpp
 
 TerrainDetailCard.h
 Canonical card geometry for texture-backed Unity terrain details.
 
 TerrainDetailGpuResolver.cpp
 
 TerrainDetailGpuResolver.h
 Default GPU resolver for Unity terrain Detail resources.
 
 TerrainMaterialAtlas.cpp
 
 TerrainMaterialAtlas.h
 CPU assembly of grouped terrain material atlases.
 
 TerrainVegetationGpu.cpp
 
 TerrainVegetationGpu.h
 GPU-driven adapter for realized terrain vegetation.
 
 TerrainVegetationRuntime.cpp
 
 TerrainVegetationRuntime.h
 Runtime realization of terrain vegetation assets.