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procgen 目录参考
文件 | |
| EvpackInstanceSetLoader.cpp | |
| EvpackInstanceSetLoader.h | |
| Runtime decoding of canonical static instances. | |
| EvpackPointGraphLoader.cpp | |
| EvpackPointGraphLoader.h | |
| Runtime binding for compiled PCG assets. | |
| EvpackTerrainLoader.cpp | |
| EvpackTerrainLoader.h | |
| Runtime decoding of canonical terrain assets. | |
| EvpackTerrainMaterialLoader.cpp | |
| EvpackTerrainMaterialLoader.h | |
| Runtime canonical terrain-layer semantics. | |
| GtsTerrainLodPackage.cpp | |
| GtsTerrainLodPackage.h | |
| Canonical asset packaging for generated GTS terrain LODs. | |
| TerrainDetailCard.cpp | |
| TerrainDetailCard.h | |
| Canonical card geometry for texture-backed Unity terrain details. | |
| TerrainDetailGpuResolver.cpp | |
| TerrainDetailGpuResolver.h | |
| Default GPU resolver for Unity terrain Detail resources. | |
| TerrainMaterialAtlas.cpp | |
| TerrainMaterialAtlas.h | |
| CPU assembly of grouped terrain material atlases. | |
| TerrainVegetationGpu.cpp | |
| TerrainVegetationGpu.h | |
| GPU-driven adapter for realized terrain vegetation. | |
| TerrainVegetationRuntime.cpp | |
| TerrainVegetationRuntime.h | |
| Runtime realization of terrain vegetation assets. | |