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类 | |
| struct | eve::procgen::TerrainDetailSettings |
| Effective detail rule settings; density is rule density times global spawn density. 更多... | |
| class | eve::procgen::TerrainDetailLayer |
| Owned integer terrain-detail layer, independent of graphics and resource registries. Each instance is an independent owning value; explicit copies deep-copy all counts for transaction snapshots. Caller serializes access on its owning thread. Every operation evaluates privately and publishes once; no callback, borrowed raster or mutable view survives a call. Each apply owns a named detail-thinning RNG stream initialized by its explicit signed seed. Replay uses same-build float arithmetic, X-major iteration and conditional source RNG draws. This layer covers one complete aligned terrain and owns independent density rasters keyed by stable resource namespace. Multi-terrain windows and renderer instancing remain in their existing domain owners. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::TerrainDetailMode { eve::procgen::Replace , eve::procgen::Add , eve::procgen::Remove } |
| Native detail-density operation corresponding to Pcg SpawnMode. 更多... | |