载入中...
搜索中...
未找到
Effective detail rule settings; density is rule density times global spawn density. 更多...
#include <TerrainDetailLayer.h>
Public 属性 | |
| float | minimumFitness = 0.5F |
| float | fadeStart = 0.6F |
| float | density = 16 |
| std::uint64_t | namespaceId = 0 |
| Stable resource namespace; zero addresses the compatibility/default layer. | |
| TerrainDetailMode | mode = TerrainDetailMode::Replace |
详细描述
Effective detail rule settings; density is rule density times global spawn density.
在文件 TerrainDetailLayer.h 第 17 行定义.
类成员变量说明
◆ density
| float eve::procgen::TerrainDetailSettings::density = 16 |
在文件 TerrainDetailLayer.h 第 20 行定义.
◆ fadeStart
| float eve::procgen::TerrainDetailSettings::fadeStart = 0.6F |
在文件 TerrainDetailLayer.h 第 19 行定义.
◆ minimumFitness
| float eve::procgen::TerrainDetailSettings::minimumFitness = 0.5F |
在文件 TerrainDetailLayer.h 第 18 行定义.
◆ mode
| TerrainDetailMode eve::procgen::TerrainDetailSettings::mode = TerrainDetailMode::Replace |
在文件 TerrainDetailLayer.h 第 23 行定义.
◆ namespaceId
| std::uint64_t eve::procgen::TerrainDetailSettings::namespaceId = 0 |
Stable resource namespace; zero addresses the compatibility/default layer.
在文件 TerrainDetailLayer.h 第 22 行定义.
该结构体的文档由以下文件生成:
- src/modules/procgen/heightmap/TerrainDetailLayer.h