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#include "procgen/heightmap/TerrainFile.h"#include "common/Capability.h"#include "common/ServiceInterfaces.h"#include "procgen/heightmap/TerrainAsset.h"#include <algorithm>#include <bit>#include <cmath>#include <cstring>#include <limits>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| TerrainFileFormat | eve::procgen::parseTerrainFileFormat (std::string_view name) noexcept |
| Parse a format selector from a script-facing string. | |
| eve::Result< DecodedTerrainFile > | eve::procgen::decodeTerrainFile (std::span< const std::uint8_t > bytes, TerrainFileFormat format) |
| Decode a terrain height field from in-memory file bytes. | |
| eve::Result< DecodedTerrainFile > | eve::procgen::loadTerrainFile (const std::string &path, TerrainFileFormat format) |
| Read and decode a terrain height field through the filesystem capability. | |