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TerrainNoiseMask.cpp 文件参考
#include "procgen/heightmap/TerrainNoiseMask.h"
#include <algorithm>
#include <cmath>
#include <utility>
#include <vector>
#include "procgen/heightmap/TerrainRasterInternal.h"
#include "procgen/heightmap/TerrainStamp.h"
#include "procgen/texture/NoiseField.h"

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

Result< int > eve::procgen::generateTerrainNoiseMask (Heightmap &target, const Heightmap &input, const Heightmap &curve, const TerrainNoiseMaskSettings &settings, TerrainMaskBlend mode)
 Generate a transformed Pcg-style fBm noise source, curve it, then combine it with an input mask.