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#include "procgen/heightmap/TerrainNoiseMask.h"#include <algorithm>#include <cmath>#include <utility>#include <vector>#include "procgen/heightmap/TerrainRasterInternal.h"#include "procgen/heightmap/TerrainStamp.h"#include "procgen/texture/NoiseField.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| Result< int > | eve::procgen::generateTerrainNoiseMask (Heightmap &target, const Heightmap &input, const Heightmap &curve, const TerrainNoiseMaskSettings &settings, TerrainMaskBlend mode) |
| Generate a transformed Pcg-style fBm noise source, curve it, then combine it with an input mask. | |