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NoiseField.h
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21 float fbmPerlin(float x, float y, int octaves = 4, float lacunarity = 2.f, float gain = 0.5f) const;
Definition BuiltinAlgorithms.cpp:13
Deterministic value-noise helpers for pixel textures. When periodX/periodY > 0, lattice wraps for sea...
Definition NoiseField.h:11
float fbm(float x, float y, int octaves=4, float lacunarity=2.f, float gain=0.5f) const
Definition NoiseField.cpp:72
float ridged(float x, float y, int octaves=4, float lacunarity=2.f, float gain=0.5f) const
Definition NoiseField.cpp:99
float fbmPerlin(float x, float y, int octaves=4, float lacunarity=2.f, float gain=0.5f) const
Definition NoiseField.cpp:84
float warp(float x, float y, float amp, int octaves=3) const
Definition NoiseField.cpp:129
float perlinNoise(float x, float y) const
Classic 2D Perlin gradient noise, remapped to [0, 1].
Definition NoiseField.cpp:46
float ridgedPerlin(float x, float y, int octaves=4, float lacunarity=2.f, float gain=0.5f) const
Definition NoiseField.cpp:113
float valueNoise(float x, float y) const
Definition NoiseField.cpp:32