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TerrainPolygonMask.h 文件参考
#include <memory>
#include "common/Result.h"

浏览源代码.

类

class  eve::procgen::TerrainPolygonMask
 Own ordered Pcg-style PolyMask nodes and rasterize them into a caller-owned scalar grid. Nodes are value-copied and no terrain, texture, scene object, callback, clock, or RNG is retained. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

枚举

enum class  eve::procgen::TerrainPolygonMaskType { eve::procgen::Open , eve::procgen::Closed }
 Pcg PolyMask topology: open strokes only, or closed flood fill plus strokes. 更多...