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TerrainProbePlacement.h 文件参考
#include <cstdint>
#include <string>
#include <vector>
#include "common/Result.h"
#include "procgen/heightmap/TerrainMultiTile.h"

浏览源代码.

类

struct  eve::procgen::TerrainProbePlacementSettings
 Deterministic value settings for Pcg SetProbes terrain scanning. 更多...
 
struct  eve::procgen::TerrainProbeTile
 One exclusively borrowed terrain probe owner and immutable height source. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

枚举

enum class  eve::procgen::TerrainProbeType : std::uint8_t { eve::procgen::Reflection , eve::procgen::Light }
 Pcg probe resource kind. 更多...
 
enum class  eve::procgen::TerrainProbeOperationMode : std::uint8_t { eve::procgen::Add , eve::procgen::Replace , eve::procgen::Remove }
 Mutation performed by a multi-terrain probe rule. 更多...
 

函数

Result< int > eve::procgen::exportTerrainProbePoints (PointSet &output, const Heightmap &fitness, const Heightmap &heights, const TerrainProbePlacementSettings &settings)
 Export Pcg ReflectionProbe or LightProbe placements into an owned attributed PointSet.
 
Result< TerrainMultiTileReport > eve::procgen::applyTerrainProbesMultiTile (const std::vector< TerrainProbeTile > &tiles, const Heightmap &operationFitness, const TerrainProbePlacementSettings &settings, const TerrainStampSettings &operationSettings, TerrainProbeOperationMode mode, bool worldMapOperation=false, const std::vector< std::string > &validTerrainNames={})
 Apply one Pcg probe rule over mapped terrain tiles as one atomic transaction.