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#include "procgen/heightmap/TerrainStamp.h"#include "procgen/heightmap/Heightmap.h"#include "procgen/heightmap/TerrainRasterInternal.h"#include <algorithm>#include <cmath>#include <limits>#include <string>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| Result< int > | eve::procgen::blendTerrainMask (Heightmap &target, const Heightmap &source, TerrainMaskBlend mode, float strength=1, bool invert=false) |
| Blend one scalar raster into an existing mask stack, in call order. | |
| Result< int > | eve::procgen::applyTerrainStamp (Heightmap &target, const Heightmap &stamp, const TerrainStampSettings &settings, const Heightmap &localMask, const Heightmap &globalMask) |
| Apply a rotated, bilinearly sampled stamp; publish only after all checks succeed. | |