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Heightmap.h
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Intermediate 2D generation result. cells store semantic ids (see Semantic.h), not tile GIDs — convert...
Definition Grid2D.h:36
In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
std::vector< float > & data()
Mutable row-major samples for terrain processing and asset import.
Definition Heightmap.h:50
Deterministic terrain height sampling (Red Blob Games / Perlin fBm recipe).
Definition TerrainSampler.h:29
Definition EvpackPointGraphLoader.h:12