载入中...
搜索中...
未找到
类 | |
| struct | eve::procgen::TerrainWorldCreationSettings |
| Validated Pcg-style centered terrain-grid topology. 更多... | |
| struct | eve::procgen::TerrainWorldClearSettings |
| Select Pcg spawn domains to clear in one atomic world operation. 更多... | |
| class | eve::procgen::TerrainWorldWorkspace |
| Own a complete Pcg-style terrain grid and its height, splat, detail, tree, object and probe state. Creation and every operation publish by one owner swap. History snapshots contain every domain, so undo/redo cannot expose a height/resource combination that never existed. Inputs are copied during calls and never retained. The workspace is caller-thread affine, invokes no callback, reads no clock and uses only explicitly supplied seeds. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::TerrainWorldRunStatus { eve::procgen::Idle , eve::procgen::Pending , eve::procgen::Completed , eve::procgen::Cancelled , eve::procgen::Failed } |
| Observable lifecycle of a caller-driven staged world spawn. 更多... | |