Validated Pcg-style centered terrain-grid topology. 更多...
#include <TerrainWorldWorkspace.h>
Public 属性 | |
| int | tilesX = 1 |
| int | tilesZ = 1 |
| float | tileSize = 1024 |
| float | tileHeight = 1000 |
| float | centerX = 0 |
| float | centerZ = 0 |
| int | heightmapResolution = 1025 |
| int | controlTextureResolution = 1024 |
| int | detailResolution = 1024 |
| int | treeResolution = 1024 |
| int | objectResolution = 1024 |
| int | splatLayers = 1 |
| int | defaultSplatLayer = 0 |
| int | defaultDetailDensity = 0 |
| bool | worldMap = false |
| std::string | namePrefix = "Terrain" |
| std::string | nameSuffix |
详细描述
Validated Pcg-style centered terrain-grid topology.
在文件 TerrainWorldWorkspace.h 第 29 行定义.
类成员变量说明
◆ centerX
| float eve::procgen::TerrainWorldCreationSettings::centerX = 0 |
在文件 TerrainWorldWorkspace.h 第 32 行定义.
◆ centerZ
| float eve::procgen::TerrainWorldCreationSettings::centerZ = 0 |
在文件 TerrainWorldWorkspace.h 第 32 行定义.
◆ controlTextureResolution
| int eve::procgen::TerrainWorldCreationSettings::controlTextureResolution = 1024 |
在文件 TerrainWorldWorkspace.h 第 34 行定义.
◆ defaultDetailDensity
| int eve::procgen::TerrainWorldCreationSettings::defaultDetailDensity = 0 |
在文件 TerrainWorldWorkspace.h 第 39 行定义.
◆ defaultSplatLayer
| int eve::procgen::TerrainWorldCreationSettings::defaultSplatLayer = 0 |
在文件 TerrainWorldWorkspace.h 第 38 行定义.
◆ detailResolution
| int eve::procgen::TerrainWorldCreationSettings::detailResolution = 1024 |
在文件 TerrainWorldWorkspace.h 第 35 行定义.
◆ heightmapResolution
| int eve::procgen::TerrainWorldCreationSettings::heightmapResolution = 1025 |
在文件 TerrainWorldWorkspace.h 第 33 行定义.
◆ namePrefix
| std::string eve::procgen::TerrainWorldCreationSettings::namePrefix = "Terrain" |
在文件 TerrainWorldWorkspace.h 第 41 行定义.
◆ nameSuffix
| std::string eve::procgen::TerrainWorldCreationSettings::nameSuffix |
在文件 TerrainWorldWorkspace.h 第 42 行定义.
◆ objectResolution
| int eve::procgen::TerrainWorldCreationSettings::objectResolution = 1024 |
在文件 TerrainWorldWorkspace.h 第 37 行定义.
◆ splatLayers
| int eve::procgen::TerrainWorldCreationSettings::splatLayers = 1 |
在文件 TerrainWorldWorkspace.h 第 38 行定义.
◆ tileHeight
| float eve::procgen::TerrainWorldCreationSettings::tileHeight = 1000 |
在文件 TerrainWorldWorkspace.h 第 31 行定义.
◆ tileSize
| float eve::procgen::TerrainWorldCreationSettings::tileSize = 1024 |
在文件 TerrainWorldWorkspace.h 第 31 行定义.
◆ tilesX
| int eve::procgen::TerrainWorldCreationSettings::tilesX = 1 |
在文件 TerrainWorldWorkspace.h 第 30 行定义.
◆ tilesZ
| int eve::procgen::TerrainWorldCreationSettings::tilesZ = 1 |
在文件 TerrainWorldWorkspace.h 第 30 行定义.
◆ treeResolution
| int eve::procgen::TerrainWorldCreationSettings::treeResolution = 1024 |
在文件 TerrainWorldWorkspace.h 第 36 行定义.
◆ worldMap
| bool eve::procgen::TerrainWorldCreationSettings::worldMap = false |
在文件 TerrainWorldWorkspace.h 第 40 行定义.
该结构体的文档由以下文件生成:
- src/modules/procgen/heightmap/TerrainWorldWorkspace.h