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#include <algorithm>#include <cmath>#include <cstdint>#include <string>类 | |
| struct | eve::graphics::TextureSampler |
| Sampler state for a Texture (filter, wrap, mip LOD, anisotropy). Defaults match historical engine behaviour: linear, clamp, no mips, no aniso. 更多... | |
| struct | eve::graphics::TextureCreateInfo |
| Options for Graphics::newTexture / newCubemap. When generateMipmaps is true and sampler.mipmap is Disabled, mipmap mode becomes Linear. 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
枚举 | |
| enum class | eve::graphics::FilterMode { eve::graphics::Nearest , eve::graphics::Linear } |
| Mag/min filter for texture sampling. 更多... | |
| enum class | eve::graphics::MipmapMode { eve::graphics::Disabled , eve::graphics::Nearest , eve::graphics::Linear } |
| Mipmap filter; Disabled turns off mip sampling (maxLod clamped to 0). 更多... | |
函数 | |
| int | eve::graphics::mipmapCountForSize (int width, int height) |
| Full mip chain count for a 2D image (including base level). | |