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#include "graphics/VegetationMotion.h"#include <algorithm>#include <cmath>#include <glm/common.hpp>#include <glm/geometric.hpp>#include <glm/matrix.hpp>#include <limits>#include <new>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| Result< VegetationGeometry > | eve::graphics::deformVegetation (const VegetationField &field, std::span< const VegetationVertex > vertices, const VegetationMotion &motion) |
| Evaluate plant bending, squash, rolling, flutter, interaction and perspective. Worker-safe with immutable field/inputs; no retained borrows, callbacks or GPU calls. Normals use a local deformation Jacobian with masks held constant, followed by the inverse-transpose transform. Evaluating derivatives before world translation avoids large-coordinate cancellation. Geometry is tolerance-bounded across platforms; no bit-exact transcendental or GPU half-precision equivalence is claimed. | |
变量说明
◆ globalDirection
| glm::vec3 globalDirection |
在文件 VegetationMotion.cpp 第 43 行定义.
◆ highlight
| float highlight |
◆ inverseModel
| glm::mat3 inverseModel |
在文件 VegetationMotion.cpp 第 42 行定义.
◆ normalMatrix
| glm::mat3 normalMatrix |
在文件 VegetationMotion.cpp 第 42 行定义.
◆ parentScale
| glm::vec3 parentScale |
在文件 VegetationMotion.cpp 第 43 行定义.
◆ position
| glm::vec3 position |
在文件 VegetationMotion.cpp 第 62 行定义.
◆ time
| double time |
在文件 VegetationMotion.cpp 第 44 行定义.