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Strongly typed Vehicle definition/entity runtime adapter. 更多...
#include "common/Export.h"#include "common/Snapshot.h"#include "common/definitions/DefinitionRuntime.h"#include "common/definitions/RuntimeSnapshot.h"#include "definitions/Definitions.h"#include "vehicle/VehicleTypes.h"#include <string>#include <string_view>类 | |
| struct | eve::vehicle::VehicleRuntimeState |
| Mutable state owned by one typed vehicle runtime instance. 更多... | |
| class | eve::vehicle::VehicleDefinitionRuntime |
| Binds a VehicleDefinition to a VehicleEntity without a new root type. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::vehicle |
| 驾驶者接口与玩家控制状态。 | |
函数 | |
| eve::Result< VehicleDefinition > | eve::vehicle::parseVehicleDefinition (const eve::definitions::Definition &source) |
| Parse one canonical registry definition into a short-lived typed projection. | |
详细描述
Strongly typed Vehicle definition/entity runtime adapter.
VehicleDefinition remains an explicit domain type. The common runtime stores only mutable entity state and the generation-qualified reference; definition data is resolved from DefinitionRegistry at the projection boundary.
在文件 VehicleDefinitionRuntime.h 中定义.