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eve::vehicle::VehicleRuntimeState结构体 参考

Mutable state owned by one typed vehicle runtime instance. 更多...

#include <VehicleDefinitionRuntime.h>

Public 属性

float x = 0.f
 
float y = 0.f
 
float heading = 0.f
 
float speed = 0.f
 
float health = 0.f
 
std::string faction
 
bool destroyed = false
 

详细描述

Mutable state owned by one typed vehicle runtime instance.

在文件 VehicleDefinitionRuntime.h 第 38 行定义.

类成员变量说明

◆ destroyed

bool eve::vehicle::VehicleRuntimeState::destroyed = false

在文件 VehicleDefinitionRuntime.h 第 45 行定义.

被这些函数引用 eve::vehicle::VehicleDefinitionRuntime::applyTo().

◆ faction

std::string eve::vehicle::VehicleRuntimeState::faction

在文件 VehicleDefinitionRuntime.h 第 44 行定义.

◆ heading

float eve::vehicle::VehicleRuntimeState::heading = 0.f

在文件 VehicleDefinitionRuntime.h 第 41 行定义.

被这些函数引用 eve::vehicle::VehicleDefinitionRuntime::applyTo().

◆ health

float eve::vehicle::VehicleRuntimeState::health = 0.f

◆ speed

float eve::vehicle::VehicleRuntimeState::speed = 0.f

在文件 VehicleDefinitionRuntime.h 第 42 行定义.

被这些函数引用 eve::vehicle::VehicleDefinitionRuntime::applyTo().

◆ x

float eve::vehicle::VehicleRuntimeState::x = 0.f

在文件 VehicleDefinitionRuntime.h 第 39 行定义.

被这些函数引用 eve::vehicle::VehicleDefinitionRuntime::applyTo().

◆ y

float eve::vehicle::VehicleRuntimeState::y = 0.f

在文件 VehicleDefinitionRuntime.h 第 40 行定义.

被这些函数引用 eve::vehicle::VehicleDefinitionRuntime::applyTo().


该结构体的文档由以下文件生成: