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VolumeFluidShadowCaster.cpp 文件参考
#include "fluids/VolumeFluidShadowCaster.h"
#include "graphics/Graphics.h"
#include "graphics/Mesh.h"
#include "graphics/RenderSystem3D.h"
#include <exception>
#include <glm/gtc/quaternion.hpp>

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namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.