载入中...
搜索中...
未找到
VolumeFluidShadowCaster.h 文件参考
#include "common/Result.h"
#include "fluids/VolumeFluid.h"
#include <cstdint>
#include <vector>

浏览源代码.

类

class  eve::fluids::VolumeFluidShadowCaster
 One-draw particle shadow caster matching Fluid3D ShadowmapExposer behavior. @ownership Borrows Graphics for its lifetime and owns one Graphics-managed dynamic mesh. @thread Construction, update and destruction are render-thread affine. @reentrancy Invokes no script callbacks; destruction must occur outside shadow traversal. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.