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类 | |
| struct | eve::avatar::VrmAtlasRect |
| VrmAtlasRect public API. 更多... | |
| struct | eve::avatar::VrmSurface |
| VrmSurface public API. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::avatar |
函数 | |
| graphics::Texture & | eve::avatar::buildVrmAtlas (graphics::Graphics &graphics, const VrmDocument &document, std::vector< VrmAtlasRect > &rectangles) |
| Prepare an atlas using the provider's owning resource factory. @ownership Graphics owns the result; caller releases it through that provider after use. @lifetime Valid until explicit release or provider destruction; observe resourceLifetime(). @thread Render thread, no callbacks. Throws before publication on invalid image data. | |
| std::unique_ptr< VrmSurface > | eve::avatar::buildVrmSurface (graphics::Graphics &graphics, const VrmMaterial &data, graphics::Texture &atlas, const std::vector< VrmAtlasRect > &rectangles) |
| Builds vrm surface. | |