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VrmSurface.h 文件参考
#include <memory>
#include <vector>
#include "avatar/VrmDocument.h"

浏览源代码.

类

struct  eve::avatar::VrmAtlasRect
 VrmAtlasRect public API. 更多...
 
struct  eve::avatar::VrmSurface
 VrmSurface public API. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::avatar
 

函数

graphics::Texture & eve::avatar::buildVrmAtlas (graphics::Graphics &graphics, const VrmDocument &document, std::vector< VrmAtlasRect > &rectangles)
 Prepare an atlas using the provider's owning resource factory. @ownership Graphics owns the result; caller releases it through that provider after use. @lifetime Valid until explicit release or provider destruction; observe resourceLifetime(). @thread Render thread, no callbacks. Throws before publication on invalid image data.
 
std::unique_ptr< VrmSurface > eve::avatar::buildVrmSurface (graphics::Graphics &graphics, const VrmMaterial &data, graphics::Texture &atlas, const std::vector< VrmAtlasRect > &rectangles)
 Builds vrm surface.