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VrmSurface.h
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1#pragma once
2#include <memory>
3#include <vector>
5
6namespace eve::graphics {
7class Graphics;
8class Texture;
9class Shader;
10class Material;
11} // namespace eve::graphics
12namespace eve::avatar {
15 int x = 0, y = 0, w = 1, h = 1;
16};
18struct VrmSurface {
23 std::weak_ptr<const void> providerLifetime;
25 std::unique_ptr<graphics::Material> material;
26 std::unique_ptr<graphics::Material> outlineMaterial;
29 std::array<float, 2> uvScale{1, 1}, uvOffset{};
31 void update(float time);
32};
39graphics::Texture& buildVrmAtlas(graphics::Graphics& graphics, const VrmDocument& document,
40 std::vector<VrmAtlasRect>& rectangles);
42std::unique_ptr<VrmSurface> buildVrmSurface(graphics::Graphics& graphics, const VrmMaterial& data,
43 graphics::Texture& atlas, const std::vector<VrmAtlasRect>& rectangles);
44} // namespace eve::avatar
Custom GPU program.
Definition Shader.h:39
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
graphics::Texture & buildVrmAtlas(graphics::Graphics &gfx, const VrmDocument &d, std::vector< VrmAtlasRect > &rects)
Prepare an atlas using the provider's owning resource factory. @ownership Graphics owns the result; c...
std::unique_ptr< VrmSurface > buildVrmSurface(graphics::Graphics &gfx, const VrmMaterial &data, graphics::Texture &atlas, const std::vector< VrmAtlasRect > &rects)
Builds vrm surface.
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Definition Animation.h:25
VrmAtlasRect public API.
Definition VrmSurface.h:14
Linear material factors and image references from VRMC_materials_mtoon.
Definition VrmDocument.h:21
VrmSurface public API.
Definition VrmSurface.h:18
std::unique_ptr< graphics::Material > outlineMaterial
Definition VrmSurface.h:26
graphics::Texture * metadata
Definition VrmSurface.h:28
std::unique_ptr< graphics::Material > material
Definition VrmSurface.h:25
std::array< float, 2 > uvOffset
Definition VrmSurface.h:29
~VrmSurface()
Releases VrmSurface resources.
std::array< float, 2 > uvScale
Definition VrmSurface.h:29
VrmSurface()
Constructs a VrmSurface.
graphics::Shader * shader
Definition VrmSurface.h:27
void update(float time)
Updates .
std::weak_ptr< const void > providerLifetime
Definition VrmSurface.h:23