载入中...
搜索中...
未找到
VrmSurface.h
浏览该文件的文档.
42std::unique_ptr<VrmSurface> buildVrmSurface(graphics::Graphics& graphics, const VrmMaterial& data,
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
Definition Avatar.cpp:12
graphics::Texture & buildVrmAtlas(graphics::Graphics &gfx, const VrmDocument &d, std::vector< VrmAtlasRect > &rects)
Prepare an atlas using the provider's owning resource factory. @ownership Graphics owns the result; c...
Definition VrmSurface.cpp:23
std::unique_ptr< VrmSurface > buildVrmSurface(graphics::Graphics &gfx, const VrmMaterial &data, graphics::Texture &atlas, const std::vector< VrmAtlasRect > &rects)
Builds vrm surface.
Definition VrmSurface.cpp:51
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics
Linear material factors and image references from VRMC_materials_mtoon.
Definition VrmDocument.h:21
std::unique_ptr< graphics::Material > outlineMaterial
Definition VrmSurface.h:26
std::unique_ptr< graphics::Material > material
Definition VrmSurface.h:25
std::weak_ptr< const void > providerLifetime
Definition VrmSurface.h:23