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#include "vkbuilder.hpp"#include <cstdint>#include <vector>类 | |
| struct | eve::gpgpu::VulkanSequence |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::vulkan |
| namespace | eve::gpgpu |
函数 | |
| VulkanSequence * | eve::gpgpu::vulkanSequenceCreate () |
| void | eve::gpgpu::vulkanSequenceBegin (VulkanSequence *seq) |
| void | eve::gpgpu::vulkanSequenceRecordUpload (VulkanSequence *seq, GpuBuffer *dst, const void *src, uint64_t nbytes, uint64_t dstOffset) |
| void | eve::gpgpu::vulkanSequenceRecordDownload (VulkanSequence *seq, GpuBuffer *src, GpuBuffer *staging, uint64_t nbytes, uint64_t srcOffset) |
| void | eve::gpgpu::vulkanSequenceRecordDispatch (VulkanSequence *seq, ComputeShader *shader, int groupsX, int groupsY, int groupsZ) |
| void | eve::gpgpu::vulkanSequenceSubmit (VulkanSequence *seq) |
| void | eve::gpgpu::vulkanSequenceDestroy (VulkanSequence *seq) |