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SceneLinks.cpp
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1// Registers the scene link kind backed by audio: a positional 3D source that
2// follows its node.
3//
4// audio::Source has no liveness API, so no `alive` callback is supplied and the
5// link is assumed alive until explicitly unlinked.
6
7#include "audio/Source.h"
8#include "scene/SceneHost.h"
9#include "scene/SceneLink.h"
10
11namespace eve::audio {
12namespace {
13
15
16void pushSource3D(const SceneNode &n, void *target) {
17 auto *s = static_cast<Source *>(target);
18 s->setPosition(n.world[3][0], n.world[3][1], n.world[3][2]);
19}
20
21struct Register {
22 Register() { eve::scene::registerLinkKind({"audio3d", &pushSource3D, nullptr, nullptr}); }
23} g_register;
24
25} // namespace
26} // namespace eve::audio
glm::vec3 n
Definition Grass.cpp:64
uint32_t s
Definition Weather.cpp:28
int registerLinkKind(const LinkOps &ops)
Definition SceneLink.cpp:27
Retained scene node (arena). Conceptual GameObject; isomorphic to eve::ui::UINode.
Definition SceneHost.h:39