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#include "common/ECS.h"#include <cstdint>#include <functional>#include <string>#include <unordered_map>#include <utility>#include <vector>#include <glm/mat4x4.hpp>#include "scene/NodeDesc.h"#include "scene/SceneLink.h"类 | |
| struct | eve::scene::SceneNode |
| Retained scene node (arena). Conceptual GameObject; isomorphic to eve::ui::UINode. 更多... | |
| class | eve::scene::SceneHost |
| ECS mount point for one scene graph (full scene or nested subtree root). Isomorphic to eve::ui::UIHost. 更多... | |
| struct | eve::scene::SceneHost::Meta |
| struct | eve::scene::SceneHost::Tree |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::physics |
| namespace | eve::audio |
| namespace | eve::scene |
类型定义 | |
| using | eve::scene::GameObject = SceneNode |
| Alias: GameObject is the conceptual name for a SceneNode in a host tree. | |