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eve::IMeshDeformationCompute类 参考abstract
Optional synchronous device-thread service for mesh sculpt and damage compute. 更多...
#include <MeshDeformationCompute.h>
类 eve::IMeshDeformationCompute 继承关系图:
Public 成员函数 | |
| virtual | ~IMeshDeformationCompute ()=default |
| Releases IMeshDeformationCompute resources. | |
| virtual Result< std::vector< float > > | deform (MeshDeformationComputeRequest request)=0 |
| Execute one request and return tightly packed xyz positions. | |
静态 Public 属性 | |
| static constexpr const char * | capabilityName = "eve.mesh-deformation-compute.v1" |
详细描述
Optional synchronous device-thread service for mesh sculpt and damage compute.
Implementations own all temporary GPU resources and release them before returning. Calls are device-thread-only, non-reentrant, and never invoke user callbacks.
在文件 MeshDeformationCompute.h 第 39 行定义.
构造及析构函数说明
◆ ~IMeshDeformationCompute()
|
virtualdefault |
Releases IMeshDeformationCompute resources.
成员函数说明
◆ deform()
|
pure virtual |
Execute one request and return tightly packed xyz positions.
在 eve::gpgpu::Gpgpu 内被实现.
类成员变量说明
◆ capabilityName
|
staticconstexpr |
在文件 MeshDeformationCompute.h 第 41 行定义.
该类的文档由以下文件生成:
- src/engine/common/MeshDeformationCompute.h