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eve::animation::AnimClip 成员列表

成员的完整列表,这些成员属于 eve::animation::AnimClip,包括所有继承而来的类成员

addPositionKey(int boneIndex, float time, float x, float y, float z)eve::animation::AnimClip
addRotationKey(int boneIndex, float time, float x, float y, float z, float w)eve::animation::AnimClip
addScaleKey(int boneIndex, float time, float x, float y, float z)eve::animation::AnimClip
adopt(AnimClip &other)eve::animation::AnimClip
AnimClip(std::string name="")eve::animation::AnimClipexplicit
AnimClip(const AnimClip &)=deleteeve::animation::AnimClip
applyPlanarRootMotion(int boneIndex, float speedX, float speedZ)eve::animation::AnimClip
getDuration() consteve::animation::AnimClipinline
getLoop() consteve::animation::AnimClipinline
getName() consteve::animation::AnimClipinline
getPositionKeyCount(int boneIndex) consteve::animation::AnimClip
getPositionKeyTime(int boneIndex, int keyIndex) consteve::animation::AnimClip
getPositionKeyX(int boneIndex, int keyIndex) consteve::animation::AnimClip
getPositionKeyY(int boneIndex, int keyIndex) consteve::animation::AnimClip
getPositionKeyZ(int boneIndex, int keyIndex) consteve::animation::AnimClip
getRotationKeyCount(int boneIndex) consteve::animation::AnimClip
getRotationKeyTime(int boneIndex, int keyIndex) consteve::animation::AnimClip
getRotationKeyW(int boneIndex, int keyIndex) consteve::animation::AnimClip
getRotationKeyX(int boneIndex, int keyIndex) consteve::animation::AnimClip
getRotationKeyY(int boneIndex, int keyIndex) consteve::animation::AnimClip
getRotationKeyZ(int boneIndex, int keyIndex) consteve::animation::AnimClip
getSampleRate() consteve::animation::AnimClipinline
getScaleKeyCount(int boneIndex) consteve::animation::AnimClip
getScaleKeyTime(int boneIndex, int keyIndex) consteve::animation::AnimClip
getScaleKeyX(int boneIndex, int keyIndex) consteve::animation::AnimClip
getScaleKeyY(int boneIndex, int keyIndex) consteve::animation::AnimClip
getScaleKeyZ(int boneIndex, int keyIndex) consteve::animation::AnimClip
operator=(const AnimClip &)=deleteeve::animation::AnimClip
sample(float time, AnimPose *out, const AnimSkeleton *skeleton=nullptr) consteve::animation::AnimClip
setDuration(float seconds)eve::animation::AnimClip
setLoop(bool loop)eve::animation::AnimClipinline
setName(const std::string &name)eve::animation::AnimClipinline
setSampleRate(float hz)eve::animation::AnimClip
wrapTime(float time) consteve::animation::AnimClip
~AnimClip()eve::animation::AnimClip