| addAdditive(int base, int additive, float weight=1.f) | eve::animation::AnimGraph | |
| addBlend(int a, int b, float weight=0.5f) | eve::animation::AnimGraph | |
| addBlendSpace1D() | eve::animation::AnimGraph | |
| addBlendSpace1DPoint(int node, float x, int child) | eve::animation::AnimGraph | |
| addBlendSpace2D() | eve::animation::AnimGraph | |
| addBlendSpace2DPoint(int node, float x, float y, int child) | eve::animation::AnimGraph | |
| addClip(AnimClip *clip) | eve::animation::AnimGraph | |
| addLayer(int base, int overlay, float weight=1.f) | eve::animation::AnimGraph | |
| addOneShot(int base, int shot, float fadeIn=0.1f, float fadeOut=0.1f) | eve::animation::AnimGraph | |
| advance(const eve::SimulationStep &step) override | eve::animation::AnimGraph | virtual |
| AnimGraph(AnimSkeleton *skeleton) | eve::animation::AnimGraph | explicit |
| AnimGraph(const AnimGraph &)=delete | eve::animation::AnimGraph | |
| clearBoneMask(int node) | eve::animation::AnimGraph | |
| currentTick() const noexcept override | eve::animation::AnimGraph | inlinevirtual |
| getAdditiveReference(int node) const | eve::animation::AnimGraph | |
| getEventCount() const | eve::animation::IAnimPoseSource | inlinevirtual |
| getEventName(int) const | eve::animation::IAnimPoseSource | inlinevirtual |
| getEventPayload(int) const | eve::animation::IAnimPoseSource | inlinevirtual |
| getNodeCount() const | eve::animation::AnimGraph | inline |
| getPose() override | eve::animation::AnimGraph | inlinevirtual |
| getRoot() const | eve::animation::AnimGraph | inline |
| getSkeleton() const override | eve::animation::AnimGraph | inlinevirtual |
| hasCurrentTick() const noexcept override | eve::animation::AnimGraph | inlinevirtual |
| isOneShotActive(int node) const | eve::animation::AnimGraph | |
| operator=(const AnimGraph &)=delete | eve::animation::AnimGraph | |
| setAdditiveReference(int node, const std::string &reference) | eve::animation::AnimGraph | |
| setAdditiveReferenceCompat(int node, const std::string &reference) | eve::animation::AnimGraph | |
| setBoneMask(int node, int boneIndex, float weight, bool includeChildren=false) | eve::animation::AnimGraph | |
| setPosition1D(int node, float x) | eve::animation::AnimGraph | |
| setPosition2D(int node, float x, float y) | eve::animation::AnimGraph | |
| setRoot(int node) | eve::animation::AnimGraph | |
| setSpeed(int node, float speed) | eve::animation::AnimGraph | |
| setWeight(int node, float weight) | eve::animation::AnimGraph | |
| trigger(int node) | eve::animation::AnimGraph | |
| update(float dt) | eve::animation::AnimGraph | |
| ~AnimGraph() override=default | eve::animation::AnimGraph | |
| ~IAnimPoseSource()=default | eve::animation::IAnimPoseSource | virtual |