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eve::animation::AnimGraph 成员列表

成员的完整列表,这些成员属于 eve::animation::AnimGraph,包括所有继承而来的类成员

addAdditive(int base, int additive, float weight=1.f)eve::animation::AnimGraph
addBlend(int a, int b, float weight=0.5f)eve::animation::AnimGraph
addBlendSpace1D()eve::animation::AnimGraph
addBlendSpace1DPoint(int node, float x, int child)eve::animation::AnimGraph
addBlendSpace2D()eve::animation::AnimGraph
addBlendSpace2DPoint(int node, float x, float y, int child)eve::animation::AnimGraph
addClip(AnimClip *clip)eve::animation::AnimGraph
addLayer(int base, int overlay, float weight=1.f)eve::animation::AnimGraph
addOneShot(int base, int shot, float fadeIn=0.1f, float fadeOut=0.1f)eve::animation::AnimGraph
advance(const eve::SimulationStep &step) overrideeve::animation::AnimGraphvirtual
AnimGraph(AnimSkeleton *skeleton)eve::animation::AnimGraphexplicit
AnimGraph(const AnimGraph &)=deleteeve::animation::AnimGraph
clearBoneMask(int node)eve::animation::AnimGraph
currentTick() const noexcept overrideeve::animation::AnimGraphinlinevirtual
getAdditiveReference(int node) consteve::animation::AnimGraph
getEventCount() consteve::animation::IAnimPoseSourceinlinevirtual
getEventName(int) consteve::animation::IAnimPoseSourceinlinevirtual
getEventPayload(int) consteve::animation::IAnimPoseSourceinlinevirtual
getNodeCount() consteve::animation::AnimGraphinline
getPose() overrideeve::animation::AnimGraphinlinevirtual
getRoot() consteve::animation::AnimGraphinline
getSkeleton() const overrideeve::animation::AnimGraphinlinevirtual
hasCurrentTick() const noexcept overrideeve::animation::AnimGraphinlinevirtual
isOneShotActive(int node) consteve::animation::AnimGraph
operator=(const AnimGraph &)=deleteeve::animation::AnimGraph
setAdditiveReference(int node, const std::string &reference)eve::animation::AnimGraph
setAdditiveReferenceCompat(int node, const std::string &reference)eve::animation::AnimGraph
setBoneMask(int node, int boneIndex, float weight, bool includeChildren=false)eve::animation::AnimGraph
setPosition1D(int node, float x)eve::animation::AnimGraph
setPosition2D(int node, float x, float y)eve::animation::AnimGraph
setRoot(int node)eve::animation::AnimGraph
setSpeed(int node, float speed)eve::animation::AnimGraph
setWeight(int node, float weight)eve::animation::AnimGraph
trigger(int node)eve::animation::AnimGraph
update(float dt)eve::animation::AnimGraph
~AnimGraph() override=defaulteve::animation::AnimGraph
~IAnimPoseSource()=defaulteve::animation::IAnimPoseSourcevirtual