| AnimLattice() | eve::animation::AnimLattice | |
| AnimLattice(int divX, int divY, int divZ) | eve::animation::AnimLattice | explicit |
| AnimLattice(const AnimLattice &)=delete | eve::animation::AnimLattice | |
| bindModel(const model3d::ModelData *model, int meshIndex) | eve::animation::AnimLattice | |
| bindPositions(const float *posXYZ, int count) | eve::animation::AnimLattice | |
| clearBind() | eve::animation::AnimLattice | |
| deformNormals(const float *posXYZ, const float *inNrmXYZ, float *outNrmXYZ, int count) const | eve::animation::AnimLattice | |
| deformPositions(const float *inPosXYZ, float *outPosXYZ, int count) const | eve::animation::AnimLattice | |
| deformPositionsTo(const std::vector< float > &inPosXYZ, std::vector< float > &outPosXYZ) const | eve::animation::AnimLattice | |
| fromModel(const model3d::ModelData *model, int meshIndex, int divX, int divY, int divZ) | eve::animation::AnimLattice | static |
| getBindPositionX(int vertexIndex) const | eve::animation::AnimLattice | |
| getBindPositionY(int vertexIndex) const | eve::animation::AnimLattice | |
| getBindPositionZ(int vertexIndex) const | eve::animation::AnimLattice | |
| getClamp() const | eve::animation::AnimLattice | inline |
| getDeformedNormals() const | eve::animation::AnimLattice | |
| getDeformedPositions() const | eve::animation::AnimLattice | |
| getDeformedPositionX(int vertexIndex) const | eve::animation::AnimLattice | |
| getDeformedPositionY(int vertexIndex) const | eve::animation::AnimLattice | |
| getDeformedPositionZ(int vertexIndex) const | eve::animation::AnimLattice | |
| getDivisionsX() const | eve::animation::AnimLattice | inline |
| getDivisionsY() const | eve::animation::AnimLattice | inline |
| getDivisionsZ() const | eve::animation::AnimLattice | inline |
| getOriginX() const | eve::animation::AnimLattice | inline |
| getOriginY() const | eve::animation::AnimLattice | inline |
| getOriginZ() const | eve::animation::AnimLattice | inline |
| getPointCount() const | eve::animation::AnimLattice | inline |
| getPointOffsetX(int ix, int iy, int iz) const | eve::animation::AnimLattice | |
| getPointOffsetY(int ix, int iy, int iz) const | eve::animation::AnimLattice | |
| getPointOffsetZ(int ix, int iy, int iz) const | eve::animation::AnimLattice | |
| getPointScaleX(int ix, int iy, int iz) const | eve::animation::AnimLattice | |
| getPointScaleY(int ix, int iy, int iz) const | eve::animation::AnimLattice | |
| getPointScaleZ(int ix, int iy, int iz) const | eve::animation::AnimLattice | |
| getSizeX() const | eve::animation::AnimLattice | inline |
| getSizeY() const | eve::animation::AnimLattice | inline |
| getSizeZ() const | eve::animation::AnimLattice | inline |
| getVertexCount() const | eve::animation::AnimLattice | inline |
| hasDeformedNormals() const | eve::animation::AnimLattice | inline |
| hasDeformedPositions() const | eve::animation::AnimLattice | inline |
| kMinDivisions | eve::animation::AnimLattice | static |
| operator=(const AnimLattice &)=delete | eve::animation::AnimLattice | |
| reset() | eve::animation::AnimLattice | |
| setClamp(bool clamp) | eve::animation::AnimLattice | inline |
| setDivisions(int divX, int divY, int divZ) | eve::animation::AnimLattice | |
| setOrigin(float ox, float oy, float oz) | eve::animation::AnimLattice | |
| setPointOffset(int ix, int iy, int iz, float dx, float dy, float dz) | eve::animation::AnimLattice | |
| setPointScale(int ix, int iy, int iz, float sx, float sy, float sz) | eve::animation::AnimLattice | |
| setScale(float sx, float sy, float sz) | eve::animation::AnimLattice | |
| setSize(float sx, float sy, float sz) | eve::animation::AnimLattice | |
| updateDeformedNormals(const std::vector< float > &posXYZ, const std::vector< float > &inNrmXYZ) | eve::animation::AnimLattice | |
| updateDeformedPositions(const std::vector< float > &inPosXYZ) | eve::animation::AnimLattice | |
| updateDeformedPositions() | eve::animation::AnimLattice | |