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eve::animation::AnimPlayer 成员列表

成员的完整列表,这些成员属于 eve::animation::AnimPlayer,包括所有继承而来的类成员

advance(const eve::SimulationStep &step) overrideeve::animation::AnimPlayervirtual
AnimPlayer(AnimSkeleton *skeleton)eve::animation::AnimPlayerexplicit
AnimPlayer(const AnimPlayer &)=deleteeve::animation::AnimPlayer
clearEvents()eve::animation::AnimPlayerinline
consumeEvent()eve::animation::AnimPlayer
crossFade(AnimClip *clip, float blendSeconds)eve::animation::AnimPlayer
currentTick() const noexcept overrideeve::animation::AnimPlayerinlinevirtual
getClip() consteve::animation::AnimPlayerinline
getEventCount() const overrideeve::animation::AnimPlayerinlinevirtual
getEventName(int index) const overrideeve::animation::AnimPlayervirtual
getEventPayload(int index) const overrideeve::animation::AnimPlayervirtual
getLoop() consteve::animation::AnimPlayer
getPose() overrideeve::animation::AnimPlayervirtual
getRootMotionBone() consteve::animation::AnimPlayerinline
getRootMotionPolicy() consteve::animation::AnimPlayerinline
getRootMotionRotationW() consteve::animation::AnimPlayerinline
getRootMotionRotationX() consteve::animation::AnimPlayerinline
getRootMotionRotationY() consteve::animation::AnimPlayerinline
getRootMotionRotationZ() consteve::animation::AnimPlayerinline
getRootMotionX() consteve::animation::AnimPlayerinline
getRootMotionY() consteve::animation::AnimPlayerinline
getRootMotionZ() consteve::animation::AnimPlayerinline
getSkeleton() const overrideeve::animation::AnimPlayerinlinevirtual
getSpeed() consteve::animation::AnimPlayerinline
getTime() consteve::animation::AnimPlayerinline
getUpdateRate() consteve::animation::AnimPlayerinline
hasCurrentTick() const noexcept overrideeve::animation::AnimPlayerinlinevirtual
isPaused() consteve::animation::AnimPlayerinline
isPlaying() consteve::animation::AnimPlayerinline
operator=(const AnimPlayer &)=deleteeve::animation::AnimPlayer
pause()eve::animation::AnimPlayer
play(AnimClip *clip)eve::animation::AnimPlayer
resume()eve::animation::AnimPlayer
setBlendCurve(AnimBlendCurve curve) noexcepteve::animation::AnimPlayerinline
setLoop(bool loop)eve::animation::AnimPlayerinline
setRootMotionBone(int boneIndex)eve::animation::AnimPlayer
setRootMotionCharacterYaw(float yawRadians)eve::animation::AnimPlayer
setRootMotionPolicy(const RootMotionPolicy &policy)eve::animation::AnimPlayer
setSpeed(float speed)eve::animation::AnimPlayer
setTime(float seconds)eve::animation::AnimPlayer
setUpdateRate(float hz)eve::animation::AnimPlayer
stop()eve::animation::AnimPlayer
update(float dt)eve::animation::AnimPlayer
~AnimPlayer() override=defaulteve::animation::AnimPlayer
~IAnimPoseSource()=defaulteve::animation::IAnimPoseSourcevirtual