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eve::animation::AnimPose 成员列表

成员的完整列表,这些成员属于 eve::animation::AnimPose,包括所有继承而来的类成员

AnimPose()=defaulteve::animation::AnimPose
AnimPose(int boneCount)eve::animation::AnimPoseexplicit
AnimPose(const AnimPose &)=deleteeve::animation::AnimPose
blendFrom(const AnimPose *a, const AnimPose *b, float t)eve::animation::AnimPose
computeWorld(const AnimSkeleton *skeleton)eve::animation::AnimPose
copyFrom(const AnimPose *other)eve::animation::AnimPose
getBoneCount() consteve::animation::AnimPoseinline
getLocalPositionX(int boneIndex) consteve::animation::AnimPose
getLocalPositionY(int boneIndex) consteve::animation::AnimPose
getLocalPositionZ(int boneIndex) consteve::animation::AnimPose
getLocalRotationW(int boneIndex) consteve::animation::AnimPose
getLocalRotationX(int boneIndex) consteve::animation::AnimPose
getLocalRotationY(int boneIndex) consteve::animation::AnimPose
getLocalRotationZ(int boneIndex) consteve::animation::AnimPose
getLocalScaleX(int boneIndex) consteve::animation::AnimPose
getLocalScaleY(int boneIndex) consteve::animation::AnimPose
getLocalScaleZ(int boneIndex) consteve::animation::AnimPose
getWorldMatrix(int boneIndex, float *out16) consteve::animation::AnimPose
getWorldMatrixElement(int boneIndex, int elementIndex) consteve::animation::AnimPose
getWorldPositionX(int boneIndex) consteve::animation::AnimPose
getWorldPositionY(int boneIndex) consteve::animation::AnimPose
getWorldPositionZ(int boneIndex) consteve::animation::AnimPose
getWorldRotationW(int boneIndex) consteve::animation::AnimPose
getWorldRotationX(int boneIndex) consteve::animation::AnimPose
getWorldRotationY(int boneIndex) consteve::animation::AnimPose
getWorldRotationZ(int boneIndex) consteve::animation::AnimPose
local(int boneIndex)eve::animation::AnimPose
local(int boneIndex) consteve::animation::AnimPose
operator=(const AnimPose &)=deleteeve::animation::AnimPose
resize(int boneCount)eve::animation::AnimPose
setLocalPosition(int boneIndex, float x, float y, float z)eve::animation::AnimPose
setLocalRotation(int boneIndex, float x, float y, float z, float w)eve::animation::AnimPose
setLocalScale(int boneIndex, float x, float y, float z)eve::animation::AnimPose
world(int boneIndex) consteve::animation::AnimPose
~AnimPose()=defaulteve::animation::AnimPose