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eve::animation::AnimSkeleton 成员列表

成员的完整列表,这些成员属于 eve::animation::AnimSkeleton,包括所有继承而来的类成员

addBone(const std::string &name, int parentIndex=-1)eve::animation::AnimSkeleton
AnimSkeleton()=defaulteve::animation::AnimSkeleton
AnimSkeleton(const AnimSkeleton &)=deleteeve::animation::AnimSkeleton
applyBindPose(class AnimPose *pose) consteve::animation::AnimSkeleton
bindLocal(int boneIndex) consteve::animation::AnimSkeleton
findBone(const std::string &name) consteve::animation::AnimSkeleton
getBindPositionX(int boneIndex) consteve::animation::AnimSkeleton
getBindPositionY(int boneIndex) consteve::animation::AnimSkeleton
getBindPositionZ(int boneIndex) consteve::animation::AnimSkeleton
getBindRotationW(int boneIndex) consteve::animation::AnimSkeleton
getBindRotationX(int boneIndex) consteve::animation::AnimSkeleton
getBindRotationY(int boneIndex) consteve::animation::AnimSkeleton
getBindRotationZ(int boneIndex) consteve::animation::AnimSkeleton
getBindScaleX(int boneIndex) consteve::animation::AnimSkeleton
getBindScaleY(int boneIndex) consteve::animation::AnimSkeleton
getBindScaleZ(int boneIndex) consteve::animation::AnimSkeleton
getBoneCount() consteve::animation::AnimSkeletoninline
getBoneName(int boneIndex) consteve::animation::AnimSkeleton
getParent(int boneIndex) consteve::animation::AnimSkeleton
operator=(const AnimSkeleton &)=deleteeve::animation::AnimSkeleton
setBindPosition(int boneIndex, float x, float y, float z)eve::animation::AnimSkeleton
setBindRotation(int boneIndex, float x, float y, float z, float w)eve::animation::AnimSkeleton
setBindScale(int boneIndex, float x, float y, float z)eve::animation::AnimSkeleton
~AnimSkeleton()=defaulteve::animation::AnimSkeleton