| AnimSkin()=default | eve::animation::AnimSkin | |
| AnimSkin(const AnimSkin &)=delete | eve::animation::AnimSkin | |
| applyToMesh(graphics::Graphics *gfx, graphics::Mesh *mesh, const AnimPose *pose) | eve::animation::AnimSkin | |
| bindGpuMesh(graphics::Graphics *gfx, graphics::Mesh *mesh) | eve::animation::AnimSkin | |
| fromModel(const model3d::ModelData *model, int meshIndex, const AnimSkeleton *skeleton) | eve::animation::AnimSkin | static |
| fromStreams(AnimSkinStreamData streams) | eve::animation::AnimSkin | static |
| getBindPositionX(int vertexIndex) const | eve::animation::AnimSkin | |
| getBindPositionY(int vertexIndex) const | eve::animation::AnimSkin | |
| getBindPositionZ(int vertexIndex) const | eve::animation::AnimSkin | |
| getBoneCount() const | eve::animation::AnimSkin | inline |
| getInfluenceCount() const | eve::animation::AnimSkin | inline |
| getInverseBindElement(int skinBoneIndex, int elementIndex) const | eve::animation::AnimSkin | |
| getMatrixPaletteElement(int skinBoneIndex, int elementIndex) const | eve::animation::AnimSkin | |
| getSkeletonBone(int skinBoneIndex) const | eve::animation::AnimSkin | |
| getSkinBoneName(int skinBoneIndex) const | eve::animation::AnimSkin | |
| getSkinnedNormals() const | eve::animation::AnimSkin | |
| getSkinnedPositions() const | eve::animation::AnimSkin | |
| getSkinnedPositionX(int vertexIndex) const | eve::animation::AnimSkin | |
| getSkinnedPositionY(int vertexIndex) const | eve::animation::AnimSkin | |
| getSkinnedPositionZ(int vertexIndex) const | eve::animation::AnimSkin | |
| getVertexBone(int vertexIndex, int influenceIndex) const | eve::animation::AnimSkin | |
| getVertexCount() const | eve::animation::AnimSkin | inline |
| getVertexSkinJoint(int vertexIndex, int influenceIndex) const | eve::animation::AnimSkin | |
| getVertexWeight(int vertexIndex, int influenceIndex) const | eve::animation::AnimSkin | |
| hasSkinnedNormals() const | eve::animation::AnimSkin | inline |
| hasSkinnedPositions() const | eve::animation::AnimSkin | inline |
| kMaxInfluences | eve::animation::AnimSkin | static |
| operator=(const AnimSkin &)=delete | eve::animation::AnimSkin | |
| skinPositions(const AnimPose *pose, float *outPosXYZ) const | eve::animation::AnimSkin | |
| skinPositionsTo(const AnimPose *pose, std::vector< float > &outPosXYZ) const | eve::animation::AnimSkin | |
| updateGpuMesh(graphics::Mesh *mesh, const AnimPose *pose) const | eve::animation::AnimSkin | |
| updateMatrixPalette(const AnimPose *pose) const | eve::animation::AnimSkin | |
| updateSkinnedNormals(const AnimPose *pose) | eve::animation::AnimSkin | |
| updateSkinnedPositions(const AnimPose *pose) | eve::animation::AnimSkin | |
| ~AnimSkin()=default | eve::animation::AnimSkin | |