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eve::animation::AnimSkin 成员列表

成员的完整列表,这些成员属于 eve::animation::AnimSkin,包括所有继承而来的类成员

AnimSkin()=defaulteve::animation::AnimSkin
AnimSkin(const AnimSkin &)=deleteeve::animation::AnimSkin
applyToMesh(graphics::Graphics *gfx, graphics::Mesh *mesh, const AnimPose *pose)eve::animation::AnimSkin
bindGpuMesh(graphics::Graphics *gfx, graphics::Mesh *mesh)eve::animation::AnimSkin
fromModel(const model3d::ModelData *model, int meshIndex, const AnimSkeleton *skeleton)eve::animation::AnimSkinstatic
fromStreams(AnimSkinStreamData streams)eve::animation::AnimSkinstatic
getBindPositionX(int vertexIndex) consteve::animation::AnimSkin
getBindPositionY(int vertexIndex) consteve::animation::AnimSkin
getBindPositionZ(int vertexIndex) consteve::animation::AnimSkin
getBoneCount() consteve::animation::AnimSkininline
getInfluenceCount() consteve::animation::AnimSkininline
getInverseBindElement(int skinBoneIndex, int elementIndex) consteve::animation::AnimSkin
getMatrixPaletteElement(int skinBoneIndex, int elementIndex) consteve::animation::AnimSkin
getSkeletonBone(int skinBoneIndex) consteve::animation::AnimSkin
getSkinBoneName(int skinBoneIndex) consteve::animation::AnimSkin
getSkinnedNormals() consteve::animation::AnimSkin
getSkinnedPositions() consteve::animation::AnimSkin
getSkinnedPositionX(int vertexIndex) consteve::animation::AnimSkin
getSkinnedPositionY(int vertexIndex) consteve::animation::AnimSkin
getSkinnedPositionZ(int vertexIndex) consteve::animation::AnimSkin
getVertexBone(int vertexIndex, int influenceIndex) consteve::animation::AnimSkin
getVertexCount() consteve::animation::AnimSkininline
getVertexSkinJoint(int vertexIndex, int influenceIndex) consteve::animation::AnimSkin
getVertexWeight(int vertexIndex, int influenceIndex) consteve::animation::AnimSkin
hasSkinnedNormals() consteve::animation::AnimSkininline
hasSkinnedPositions() consteve::animation::AnimSkininline
kMaxInfluenceseve::animation::AnimSkinstatic
operator=(const AnimSkin &)=deleteeve::animation::AnimSkin
skinPositions(const AnimPose *pose, float *outPosXYZ) consteve::animation::AnimSkin
skinPositionsTo(const AnimPose *pose, std::vector< float > &outPosXYZ) consteve::animation::AnimSkin
updateGpuMesh(graphics::Mesh *mesh, const AnimPose *pose) consteve::animation::AnimSkin
updateMatrixPalette(const AnimPose *pose) consteve::animation::AnimSkin
updateSkinnedNormals(const AnimPose *pose)eve::animation::AnimSkin
updateSkinnedPositions(const AnimPose *pose)eve::animation::AnimSkin
~AnimSkin()=defaulteve::animation::AnimSkin