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eve
animation
AnimSkin
eve::animation::AnimSkin 成员列表
成员的完整列表,这些成员属于
eve::animation::AnimSkin
,包括所有继承而来的类成员
AnimSkin
()=default
eve::animation::AnimSkin
AnimSkin
(const AnimSkin &)=delete
eve::animation::AnimSkin
fromModel
(const model3d::ModelData *model, int meshIndex, const AnimSkeleton *skeleton)
eve::animation::AnimSkin
static
getBindPositionX
(int vertexIndex) const
eve::animation::AnimSkin
getBindPositionY
(int vertexIndex) const
eve::animation::AnimSkin
getBindPositionZ
(int vertexIndex) const
eve::animation::AnimSkin
getBoneCount
() const
eve::animation::AnimSkin
inline
getInfluenceCount
() const
eve::animation::AnimSkin
inline
getInverseBindElement
(int skinBoneIndex, int elementIndex) const
eve::animation::AnimSkin
getSkeletonBone
(int skinBoneIndex) const
eve::animation::AnimSkin
getSkinBoneName
(int skinBoneIndex) const
eve::animation::AnimSkin
getSkinnedPositionX
(int vertexIndex) const
eve::animation::AnimSkin
getSkinnedPositionY
(int vertexIndex) const
eve::animation::AnimSkin
getSkinnedPositionZ
(int vertexIndex) const
eve::animation::AnimSkin
getVertexBone
(int vertexIndex, int influenceIndex) const
eve::animation::AnimSkin
getVertexCount
() const
eve::animation::AnimSkin
inline
getVertexWeight
(int vertexIndex, int influenceIndex) const
eve::animation::AnimSkin
hasSkinnedPositions
() const
eve::animation::AnimSkin
inline
kMaxInfluences
eve::animation::AnimSkin
static
operator=
(const AnimSkin &)=delete
eve::animation::AnimSkin
skinPositions
(const AnimPose *pose, float *outPosXYZ) const
eve::animation::AnimSkin
skinPositionsTo
(const AnimPose *pose, std::vector< float > &outPosXYZ) const
eve::animation::AnimSkin
updateSkinnedPositions
(const AnimPose *pose)
eve::animation::AnimSkin
~AnimSkin
()=default
eve::animation::AnimSkin