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eve::animation::AnimStateMachine 成员列表

成员的完整列表,这些成员属于 eve::animation::AnimStateMachine,包括所有继承而来的类成员

addBoolCondition(int transitionId, const std::string &param, bool value)eve::animation::AnimStateMachine
addFloatCondition(int transitionId, const std::string &param, const std::string &op, float threshold)eve::animation::AnimStateMachine
addState(const std::string &name, AnimClip *clip)eve::animation::AnimStateMachine
addTransition(const std::string &from, const std::string &to, float blendSeconds)eve::animation::AnimStateMachine
addTriggerCondition(int transitionId, const std::string &param)eve::animation::AnimStateMachine
AnimStateMachine(AnimSkeleton *skeleton)eve::animation::AnimStateMachineexplicit
AnimStateMachine(const AnimStateMachine &)=deleteeve::animation::AnimStateMachine
captureState(StateValue &out) consteve::animation::AnimStateMachine
getBool(const std::string &name) consteve::animation::AnimStateMachine
getCurrentState() consteve::animation::AnimStateMachineinline
getFloat(const std::string &name) consteve::animation::AnimStateMachine
getPose()eve::animation::AnimStateMachine
getSkeleton() consteve::animation::AnimStateMachineinline
getStateCount() consteve::animation::AnimStateMachineinline
getStateTime() consteve::animation::AnimStateMachineinline
getTrigger(const std::string &name) consteve::animation::AnimStateMachineinline
hasState(const std::string &name) consteve::animation::AnimStateMachine
isBlending() consteve::animation::AnimStateMachineinline
operator=(const AnimStateMachine &)=deleteeve::animation::AnimStateMachine
resetToDefaults()eve::animation::AnimStateMachine
resetTrigger(const std::string &name)eve::animation::AnimStateMachine
restoreState(const StateValue &in, std::string *err=nullptr)eve::animation::AnimStateMachine
setBool(const std::string &name, bool value)eve::animation::AnimStateMachine
setEntry(const std::string &name)eve::animation::AnimStateMachine
setExitTime(int transitionId, float normalizedTime)eve::animation::AnimStateMachine
setFloat(const std::string &name, float value)eve::animation::AnimStateMachine
setHasExitTime(int transitionId, bool enabled)eve::animation::AnimStateMachine
setTrigger(const std::string &name)eve::animation::AnimStateMachine
update(float dt)eve::animation::AnimStateMachine
~AnimStateMachine()eve::animation::AnimStateMachine