| addPoint(float x, float y) | eve::animation::AnimTrail | |
| addPoint3(float x, float y, float z) | eve::animation::AnimTrail | |
| AnimTrail(int capacity=64) | eve::animation::AnimTrail | explicit |
| AnimTrail(const AnimTrail &)=delete | eve::animation::AnimTrail | |
| clear() | eve::animation::AnimTrail | |
| draw(graphics::Graphics *gfx) | eve::animation::AnimTrail | |
| getCapacity() const | eve::animation::AnimTrail | inline |
| getColorA() const | eve::animation::AnimTrail | inline |
| getColorB() const | eve::animation::AnimTrail | inline |
| getColorG() const | eve::animation::AnimTrail | inline |
| getColorR() const | eve::animation::AnimTrail | inline |
| getDrawOffsetX() const | eve::animation::AnimTrail | inline |
| getDrawOffsetY() const | eve::animation::AnimTrail | inline |
| getDrawScaleX() const | eve::animation::AnimTrail | inline |
| getDrawScaleY() const | eve::animation::AnimTrail | inline |
| getDuration() const | eve::animation::AnimTrail | inline |
| getFade() const | eve::animation::AnimTrail | inline |
| getMinDistance() const | eve::animation::AnimTrail | inline |
| getPointAge(int index) const | eve::animation::AnimTrail | |
| getPointAlpha(int index) const | eve::animation::AnimTrail | |
| getPointCount() const | eve::animation::AnimTrail | inline |
| getPointX(int index) const | eve::animation::AnimTrail | |
| getPointY(int index) const | eve::animation::AnimTrail | |
| getPointZ(int index) const | eve::animation::AnimTrail | |
| getStyle() const | eve::animation::AnimTrail | |
| getWidth() const | eve::animation::AnimTrail | inline |
| operator=(const AnimTrail &)=delete | eve::animation::AnimTrail | |
| sampleBone(const AnimPose *pose, int boneIndex, const std::string &plane="xy") | eve::animation::AnimTrail | |
| sampleBoneOffset(const AnimPose *pose, int boneIndex, float ox, float oy, float oz, const std::string &plane="xy") | eve::animation::AnimTrail | |
| setCapacity(int capacity) | eve::animation::AnimTrail | |
| setColor(float r, float g, float b, float a=1.f) | eve::animation::AnimTrail | |
| setDrawOffset(float ox, float oy) | eve::animation::AnimTrail | |
| setDrawScale(float sx, float sy) | eve::animation::AnimTrail | |
| setDuration(float seconds) | eve::animation::AnimTrail | |
| setFade(bool enable) | eve::animation::AnimTrail | |
| setMinDistance(float distance) | eve::animation::AnimTrail | |
| setStyle(const std::string &style) | eve::animation::AnimTrail | |
| setWidth(float pixels) | eve::animation::AnimTrail | |
| update(float dt) | eve::animation::AnimTrail | |
| ~AnimTrail()=default | eve::animation::AnimTrail | |