| Animation()=default | eve::animation::Animation | |
| clearAll() | eve::animation::Animation | |
| clearFinished() | eve::animation::Animation | |
| getActiveCount() const | eve::animation::Animation | |
| getName() const =0 | eve::Module | pure virtual |
| getSpineAnimCount() const | eve::animation::Animation | inline |
| getSpriteAnimCount() const | eve::animation::Animation | inline |
| getTweenCount() const | eve::animation::Animation | inline |
| Module_REG(Animation) | eve::animation::Animation | |
| newClip(const std::string &name="") | eve::animation::Animation | |
| newClipFromEvaFile(const std::string &path) | eve::animation::Animation | |
| newClipFromModel(eve::model3d::ModelData *model, AnimSkeleton *skeleton, int animIndex=0) | eve::animation::Animation | |
| newControlAnim(float frequencyHz=3.f, float dampingZeta=1.f, float response=1.f) | eve::animation::Animation | |
| newControlPose(AnimSkeleton *skeleton) | eve::animation::Animation | |
| newLattice(int divX=2, int divY=2, int divZ=2) | eve::animation::Animation | |
| newLatticeFromModel(eve::model3d::ModelData *model, int meshIndex, int divX=2, int divY=2, int divZ=2) | eve::animation::Animation | |
| newMotionDatabase(AnimSkeleton *skeleton) | eve::animation::Animation | |
| newMotionMatcher(AnimSkeleton *skeleton, MotionDatabase *database) | eve::animation::Animation | |
| newPlayer(AnimSkeleton *skeleton) | eve::animation::Animation | |
| newPose(int boneCount=0) | eve::animation::Animation | |
| newSkeleton() | eve::animation::Animation | |
| newSkeletonFromEvaFile(const std::string &path) | eve::animation::Animation | |
| newSkeletonFromModel(eve::model3d::ModelData *model) | eve::animation::Animation | |
| newSkinFromModel(eve::model3d::ModelData *model, int meshIndex, AnimSkeleton *skeleton) | eve::animation::Animation | |
| newSpineAnim(SpineSkeleton *skeleton) | eve::animation::Animation | |
| newSpineAtlas() | eve::animation::Animation | |
| newSpineAtlasFromFile(const std::string &path) | eve::animation::Animation | |
| newSpineAtlasFromText(const std::string &text) | eve::animation::Animation | |
| newSpineSkeleton(SpineSkeletonData *data) | eve::animation::Animation | |
| newSpineSkeletonData() | eve::animation::Animation | |
| newSpineSkeletonDataFromFile(const std::string &path) | eve::animation::Animation | |
| newSpineSkeletonDataFromJson(const std::string &json) | eve::animation::Animation | |
| newSpriteAnim() | eve::animation::Animation | |
| newSpriteClip(const std::string &name="") | eve::animation::Animation | |
| newSpriteSheet() | eve::animation::Animation | |
| newStateMachine(AnimSkeleton *skeleton) | eve::animation::Animation | |
| newTrail(int capacity=64) | eve::animation::Animation | |
| newTween(float duration=1.f) | eve::animation::Animation | |
| SpineAnim | eve::animation::Animation | friend |
| SpriteAnim | eve::animation::Animation | friend |
| Tween | eve::animation::Animation | friend |
| update(float dt) | eve::animation::Animation | |
| ~Animation() override | eve::animation::Animation | |
| ~Module() | eve::Module | inlinevirtual |