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eve::animation::Animation 成员列表

成员的完整列表,这些成员属于 eve::animation::Animation,包括所有继承而来的类成员

Animation()=defaulteve::animation::Animation
clearAll()eve::animation::Animation
clearFinished()eve::animation::Animation
getActiveCount() consteve::animation::Animation
getName() const =0eve::Modulepure virtual
getSpineAnimCount() consteve::animation::Animationinline
getSpriteAnimCount() consteve::animation::Animationinline
getTweenCount() consteve::animation::Animationinline
Module_REG(Animation)eve::animation::Animation
newClip(const std::string &name="")eve::animation::Animation
newClipFromEvaFile(const std::string &path)eve::animation::Animation
newClipFromModel(eve::model3d::ModelData *model, AnimSkeleton *skeleton, int animIndex=0)eve::animation::Animation
newControlAnim(float frequencyHz=3.f, float dampingZeta=1.f, float response=1.f)eve::animation::Animation
newControlPose(AnimSkeleton *skeleton)eve::animation::Animation
newLattice(int divX=2, int divY=2, int divZ=2)eve::animation::Animation
newLatticeFromModel(eve::model3d::ModelData *model, int meshIndex, int divX=2, int divY=2, int divZ=2)eve::animation::Animation
newMotionDatabase(AnimSkeleton *skeleton)eve::animation::Animation
newMotionMatcher(AnimSkeleton *skeleton, MotionDatabase *database)eve::animation::Animation
newPlayer(AnimSkeleton *skeleton)eve::animation::Animation
newPose(int boneCount=0)eve::animation::Animation
newSkeleton()eve::animation::Animation
newSkeletonFromEvaFile(const std::string &path)eve::animation::Animation
newSkeletonFromModel(eve::model3d::ModelData *model)eve::animation::Animation
newSkinFromModel(eve::model3d::ModelData *model, int meshIndex, AnimSkeleton *skeleton)eve::animation::Animation
newSpineAnim(SpineSkeleton *skeleton)eve::animation::Animation
newSpineAtlas()eve::animation::Animation
newSpineAtlasFromFile(const std::string &path)eve::animation::Animation
newSpineAtlasFromText(const std::string &text)eve::animation::Animation
newSpineSkeleton(SpineSkeletonData *data)eve::animation::Animation
newSpineSkeletonData()eve::animation::Animation
newSpineSkeletonDataFromFile(const std::string &path)eve::animation::Animation
newSpineSkeletonDataFromJson(const std::string &json)eve::animation::Animation
newSpriteAnim()eve::animation::Animation
newSpriteClip(const std::string &name="")eve::animation::Animation
newSpriteSheet()eve::animation::Animation
newStateMachine(AnimSkeleton *skeleton)eve::animation::Animation
newTrail(int capacity=64)eve::animation::Animation
newTween(float duration=1.f)eve::animation::Animation
SpineAnimeve::animation::Animationfriend
SpriteAnimeve::animation::Animationfriend
Tweeneve::animation::Animationfriend
update(float dt)eve::animation::Animation
~Animation() overrideeve::animation::Animation
~Module()eve::Moduleinlinevirtual