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eve::animation::DynamicBoneSolver 成员列表

成员的完整列表,这些成员属于 eve::animation::DynamicBoneSolver,包括所有继承而来的类成员

addBoneColliderCapsule(int boneIndex, float startX, float startY, float startZ, float endX, float endY, float endZ, float radius)eve::animation::DynamicBoneSolver
addBoneColliderSphere(int boneIndex, float offsetX, float offsetY, float offsetZ, float radius)eve::animation::DynamicBoneSolver
addChain(int rootBone, int endBone, float stiffness, float damping, float inertia, float gravityScale=1.f, float radius=0.f, int iterations=4)eve::animation::DynamicBoneSolver
addChainByName(const std::string &rootBone, const std::string &endBone, float stiffness, float damping, float inertia, float gravityScale=1.f, float radius=0.f, int iterations=4)eve::animation::DynamicBoneSolver
addColliderCapsule(float startX, float startY, float startZ, float endX, float endY, float endZ, float radius)eve::animation::DynamicBoneSolver
addColliderSphere(float centerX, float centerY, float centerZ, float radius)eve::animation::DynamicBoneSolver
clearChainEnd(int chainIndex)eve::animation::DynamicBoneSolver
clearChains()eve::animation::DynamicBoneSolver
clearColliders()eve::animation::DynamicBoneSolver
debugSnapshot() consteve::animation::DynamicBoneSolver
DynamicBoneSolver(AnimSkeleton *skeleton)eve::animation::DynamicBoneSolverexplicit
DynamicBoneSolver(const DynamicBoneSolver &)=defaulteve::animation::DynamicBoneSolver
getChainCount() consteve::animation::DynamicBoneSolver
getColliderCount() consteve::animation::DynamicBoneSolver
getForceField() consteve::animation::DynamicBoneSolverinline
getGlobalGravityX() consteve::animation::DynamicBoneSolverinline
getGlobalGravityY() consteve::animation::DynamicBoneSolverinline
getGlobalGravityZ() consteve::animation::DynamicBoneSolverinline
getLastUpdateStats() consteve::animation::DynamicBoneSolverinline
getObjectMoveResponse() consteve::animation::DynamicBoneSolverinline
getSkeleton() consteve::animation::DynamicBoneSolverinline
getTeleportThreshold() consteve::animation::DynamicBoneSolverinline
getUpdateRate() consteve::animation::DynamicBoneSolverinline
getWeight() consteve::animation::DynamicBoneSolverinline
isChainEnabled(int chainIndex) consteve::animation::DynamicBoneSolver
isChainSleeping(int chainIndex) consteve::animation::DynamicBoneSolver
operator=(const DynamicBoneSolver &)=defaulteve::animation::DynamicBoneSolver
removeCollider(int index)eve::animation::DynamicBoneSolver
reset()eve::animation::DynamicBoneSolver
setChainEnabled(int chainIndex, bool enabled)eve::animation::DynamicBoneSolver
setChainEndLength(int chainIndex, float length)eve::animation::DynamicBoneSolver
setChainEndOffset(int chainIndex, float x, float y, float z)eve::animation::DynamicBoneSolver
setChainFreezeAxis(int chainIndex, int axis)eve::animation::DynamicBoneSolver
setChainParticleParameters(int chainIndex, int particleIndex, float stiffness, float damping, float inertia, float gravityScale, float radius)eve::animation::DynamicBoneSolver
setChainSelfCollision(int chainIndex, bool enabled)eve::animation::DynamicBoneSolver
setColliderEnabled(int index, bool enabled)eve::animation::DynamicBoneSolver
setColliderInside(int index, bool inside)eve::animation::DynamicBoneSolver
setColliderRadius(int index, float radius)eve::animation::DynamicBoneSolver
setDistanceLimit(float value)eve::animation::DynamicBoneSolver
setDistanceReference(float x, float y, float z)eve::animation::DynamicBoneSolver
setExternalForce(float x, float y, float z)eve::animation::DynamicBoneSolver
setForceField(const DynamicBoneForceField *forceField)eve::animation::DynamicBoneSolverinline
setGlobalGravity(float x, float y, float z)eve::animation::DynamicBoneSolver
setObjectMoveResponse(float value)eve::animation::DynamicBoneSolver
setSkeleton(AnimSkeleton *skeleton)eve::animation::DynamicBoneSolver
setTeleportThreshold(float distance)eve::animation::DynamicBoneSolver
setUpdateRate(float updatesPerSecond)eve::animation::DynamicBoneSolver
setWeight(float weight)eve::animation::DynamicBoneSolver
update(AnimPose *pose, float dt)eve::animation::DynamicBoneSolver
~DynamicBoneSolver()eve::animation::DynamicBoneSolver