| apply(AnimPose *pose, float dt) | eve::animation::FootIKSolver | |
| configureLeftLeg(int hip, int knee, int foot, float soleOffset=0.f) | eve::animation::FootIKSolver | |
| configureLeftToe(int toe, float soleOffset=0.f) | eve::animation::FootIKSolver | |
| configureRightLeg(int hip, int knee, int foot, float soleOffset=0.f) | eve::animation::FootIKSolver | |
| configureRightToe(int toe, float soleOffset=0.f) | eve::animation::FootIKSolver | |
| debugSnapshot() const | eve::animation::FootIKSolver | |
| FootIKSolver(AnimSkeleton *skeleton) | eve::animation::FootIKSolver | explicit |
| FootIKSolver(const FootIKSolver &)=default | eve::animation::FootIKSolver | |
| getGroundProvider() const | eve::animation::FootIKSolver | inline |
| getSkeleton() const | eve::animation::FootIKSolver | inline |
| isLeftFootLocked() const | eve::animation::FootIKSolver | inline |
| isRightFootLocked() const | eve::animation::FootIKSolver | inline |
| operator=(const FootIKSolver &)=default | eve::animation::FootIKSolver | |
| reset() | eve::animation::FootIKSolver | |
| setContactGraceTime(float seconds) | eve::animation::FootIKSolver | |
| setFootLockEnabled(bool enabled) | eve::animation::FootIKSolver | |
| setFootLockThresholds(float enterWeight, float exitWeight) | eve::animation::FootIKSolver | |
| setGroundProvider(const FootIKGroundProvider *provider) | eve::animation::FootIKSolver | inline |
| setGroundQuery(float startHeight, float distance) | eve::animation::FootIKSolver | |
| setLeftContact(bool hit, float x, float y, float z, float nx, float ny, float nz, float weight=1.f) | eve::animation::FootIKSolver | |
| setMaxPelvisOffset(float distance) | eve::animation::FootIKSolver | |
| setMinGroundNormalY(float value) | eve::animation::FootIKSolver | |
| setPelvisBone(int bone) | eve::animation::FootIKSolver | |
| setPositionResponse(float value) | eve::animation::FootIKSolver | |
| setRightContact(bool hit, float x, float y, float z, float nx, float ny, float nz, float weight=1.f) | eve::animation::FootIKSolver | |
| setRotationResponse(float value) | eve::animation::FootIKSolver | |
| setSkeleton(AnimSkeleton *skeleton) | eve::animation::FootIKSolver | |
| ~FootIKSolver() | eve::animation::FootIKSolver | |