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eve::animation::FootIKSolver 成员列表

成员的完整列表,这些成员属于 eve::animation::FootIKSolver,包括所有继承而来的类成员

apply(AnimPose *pose, float dt)eve::animation::FootIKSolver
configureLeftLeg(int hip, int knee, int foot, float soleOffset=0.f)eve::animation::FootIKSolver
configureLeftToe(int toe, float soleOffset=0.f)eve::animation::FootIKSolver
configureRightLeg(int hip, int knee, int foot, float soleOffset=0.f)eve::animation::FootIKSolver
configureRightToe(int toe, float soleOffset=0.f)eve::animation::FootIKSolver
debugSnapshot() consteve::animation::FootIKSolver
FootIKSolver(AnimSkeleton *skeleton)eve::animation::FootIKSolverexplicit
FootIKSolver(const FootIKSolver &)=defaulteve::animation::FootIKSolver
getGroundProvider() consteve::animation::FootIKSolverinline
getSkeleton() consteve::animation::FootIKSolverinline
isLeftFootLocked() consteve::animation::FootIKSolverinline
isRightFootLocked() consteve::animation::FootIKSolverinline
operator=(const FootIKSolver &)=defaulteve::animation::FootIKSolver
reset()eve::animation::FootIKSolver
setContactGraceTime(float seconds)eve::animation::FootIKSolver
setFootLockEnabled(bool enabled)eve::animation::FootIKSolver
setFootLockThresholds(float enterWeight, float exitWeight)eve::animation::FootIKSolver
setGroundProvider(const FootIKGroundProvider *provider)eve::animation::FootIKSolverinline
setGroundQuery(float startHeight, float distance)eve::animation::FootIKSolver
setLeftContact(bool hit, float x, float y, float z, float nx, float ny, float nz, float weight=1.f)eve::animation::FootIKSolver
setMaxPelvisOffset(float distance)eve::animation::FootIKSolver
setMinGroundNormalY(float value)eve::animation::FootIKSolver
setPelvisBone(int bone)eve::animation::FootIKSolver
setPositionResponse(float value)eve::animation::FootIKSolver
setRightContact(bool hit, float x, float y, float z, float nx, float ny, float nz, float weight=1.f)eve::animation::FootIKSolver
setRotationResponse(float value)eve::animation::FootIKSolver
setSkeleton(AnimSkeleton *skeleton)eve::animation::FootIKSolver
~FootIKSolver()eve::animation::FootIKSolver