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eve::animation::MontagePlayer 成员列表

成员的完整列表,这些成员属于 eve::animation::MontagePlayer,包括所有继承而来的类成员

advanceBlendOut(Duration delta, SimulationTick tick)eve::animation::MontagePlayer
animationLayer() const noexcepteve::animation::MontagePlayerinline
beginBlendOut(Duration duration, SimulationTick tick)eve::animation::MontagePlayer
clearRootMotionReceiver() noexcepteve::animation::MontagePlayerinline
evaluateSectionProgress(action::ActionExecutionId executionId, std::size_t sectionIndex, double progress, SimulationTick tick)eve::animation::MontagePlayer
footIkEnabled() const noexcepteve::animation::MontagePlayerinline
getRootMotionMask() const noexcepteve::animation::MontagePlayerinline
getRootMotionPolicy() const noexcepteve::animation::MontagePlayerinline
interrupt(SimulationTick tick)eve::animation::MontagePlayer
isBlendingOut() const noexcepteve::animation::MontagePlayerinline
isFinished() const noexcepteve::animation::MontagePlayerinline
isPlaying() const noexcepteve::animation::MontagePlayerinline
jumpToSection(action::ActionExecutionId executionId, std::size_t sectionIndex, SimulationTick tick)eve::animation::MontagePlayer
jumpToTime(action::ActionExecutionId executionId, Duration target, SimulationTick tick)eve::animation::MontagePlayer
MontagePlayer(AnimSkeleton &skeleton)eve::animation::MontagePlayerexplicit
MontagePlayer(const MontagePlayer &)=deleteeve::animation::MontagePlayer
operator=(const MontagePlayer &)=deleteeve::animation::MontagePlayer
physicalSectionIndex() consteve::animation::MontagePlayer
physicalSectionProgress(std::size_t sectionIndex) consteve::animation::MontagePlayer
play(action::ActionExecutionId executionId)eve::animation::MontagePlayer
pose()eve::animation::MontagePlayer
prepare(action::ActionTimeline timeline, std::vector< MontageClipAsset > &&clips)eve::animation::MontagePlayer
prepare(action::ActionTimeline timeline, IMontageClipProvider &provider)eve::animation::MontagePlayer
present(const action::ActionAdvance &advance, SimulationTick tick)eve::animation::MontagePlayer
rebindExecution(action::ActionExecutionId executionId)eve::animation::MontagePlayer
reloadClips(IMontageClipProvider &provider)eve::animation::MontagePlayer
replaceClip(std::string_view uri, std::unique_ptr< AnimClip > clip)eve::animation::MontagePlayer
setGapPolicy(MontageGapPolicy policy) noexcepteve::animation::MontagePlayerinline
setRootMotionCharacterYaw(float yawRadians)eve::animation::MontagePlayer
setRootMotionMask(MontageRootMotionMask mask) noexcepteve::animation::MontagePlayer
setRootMotionPolicy(const RootMotionPolicy &policy)eve::animation::MontagePlayer
setRootMotionReceiver(IMontageRootMotionReceiver &receiver) noexcepteve::animation::MontagePlayerinline
setSectionSplits(std::vector< Duration > splitTimestamps)eve::animation::MontagePlayer
setSettings(action::ActionMontageSettings settings)eve::animation::MontagePlayer
stop() noexcepteve::animation::MontagePlayer
time() const noexcepteve::animation::MontagePlayerinline
weight() const noexcepteve::animation::MontagePlayerinline
~MontagePlayer()eve::animation::MontagePlayer