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eve::animation::MotionMatcher 成员列表

成员的完整列表,这些成员属于 eve::animation::MotionMatcher,包括所有继承而来的类成员

advance(const eve::SimulationStep &step)eve::animation::MotionMatcher
getBlendTime() consteve::animation::MotionMatcherinline
getDatabase() consteve::animation::MotionMatcherinline
getDesiredVelocityX() consteve::animation::MotionMatcherinline
getDesiredVelocityZ() consteve::animation::MotionMatcherinline
getDesiredYaw() consteve::animation::MotionMatcherinline
getIgnoreRadius() consteve::animation::MotionMatcherinline
getLastSearchCost() consteve::animation::MotionMatcherinline
getMatchedClipIndex() consteve::animation::MotionMatcher
getMatchedFrame() consteve::animation::MotionMatcherinline
getMatchedTime() consteve::animation::MotionMatcherinline
getPlayRate() consteve::animation::MotionMatcherinline
getPlayRateMaximum() consteve::animation::MotionMatcherinline
getPlayRateMinimum() consteve::animation::MotionMatcherinline
getPose()eve::animation::MotionMatcher
getPoseReselectHistory() consteve::animation::MotionMatcherinline
getPoseWeight() consteve::animation::MotionMatcherinline
getSearchInterval() consteve::animation::MotionMatcherinline
getSkeleton() consteve::animation::MotionMatcherinline
getTrajectoryWeight() consteve::animation::MotionMatcherinline
getVelocityWeight() consteve::animation::MotionMatcherinline
MotionMatcher(AnimSkeleton *skeleton, MotionDatabase *database)eve::animation::MotionMatcher
MotionMatcher(const MotionMatcher &)=deleteeve::animation::MotionMatcher
operator=(const MotionMatcher &)=deleteeve::animation::MotionMatcher
search()eve::animation::MotionMatcher
setBlendTime(float seconds)eve::animation::MotionMatcher
setCandidateRanges(std::span< const MotionSearchRange > ranges)eve::animation::MotionMatcher
setDesiredVelocity(float x, float z)eve::animation::MotionMatcher
setDesiredYaw(float yaw)eve::animation::MotionMatcher
setFeatureQuery(const AnimPose &current, const AnimPose &previous, float elapsedSeconds, std::span< const MotionFeatureTrajectorySample > samples, std::span< const MotionFeatureCurveSample > curves={})eve::animation::MotionMatcher
setIgnoreRadius(int frames)eve::animation::MotionMatcher
setLocomotionQuery(const AnimPose &current, const AnimPose &previous, float elapsedSeconds, std::span< const MotionLocomotionSample > samples)eve::animation::MotionMatcher
setPlayRateRange(float minimum, float maximum)eve::animation::MotionMatcher
setPoseReselectHistory(float seconds)eve::animation::MotionMatcher
setPoseWeight(float w)eve::animation::MotionMatcher
setQueryPose(const AnimPose &pose)eve::animation::MotionMatcher
setSearchInterval(float seconds)eve::animation::MotionMatcher
setTrajectory(std::span< const MotionTrajectorySample > samples)eve::animation::MotionMatcher
setTrajectoryWeight(float w)eve::animation::MotionMatcher
setVelocityWeight(float w)eve::animation::MotionMatcher
update(float dt)eve::animation::MotionMatcher
~MotionMatcher()eve::animation::MotionMatcher