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eve::animation::MotionRuntime 成员列表

成员的完整列表,这些成员属于 eve::animation::MotionRuntime,包括所有继承而来的类成员

activeCount() const noexcepteve::animation::MotionRuntime
advance(const eve::SimulationStep &step)eve::animation::MotionRuntime
cancel(MotionHandle handle)eve::animation::MotionRuntime
ColorCallback typedefeve::animation::MotionRuntime
colorCapacity() const noexcepteve::animation::MotionRuntimeinline
colorValue(MotionHandle handle) consteve::animation::MotionRuntime
complete(MotionHandle handle)eve::animation::MotionRuntime
currentTick() const noexcepteve::animation::MotionRuntimeinline
ensureCapacity(std::size_t floatCount)eve::animation::MotionRuntimeinline
ensureColorCapacity(std::size_t count)eve::animation::MotionRuntime
ensureFloatCapacity(std::size_t count)eve::animation::MotionRuntime
ensureQuatCapacity(std::size_t count)eve::animation::MotionRuntime
ensureVec2Capacity(std::size_t count)eve::animation::MotionRuntime
ensureVec3Capacity(std::size_t count)eve::animation::MotionRuntime
FloatCallback typedefeve::animation::MotionRuntime
floatCapacity() const noexcepteve::animation::MotionRuntimeinline
floatFreeCount() const noexcepteve::animation::MotionRuntimeinline
floatSlotCount() const noexcepteve::animation::MotionRuntimeinline
floatValue(MotionHandle handle) consteve::animation::MotionRuntime
hasCurrentTick() const noexcepteve::animation::MotionRuntimeinline
isActive(MotionHandle handle) const noexcepteve::animation::MotionRuntime
MotionRuntime()=defaulteve::animation::MotionRuntime
MotionRuntime(const MotionRuntime &)=deleteeve::animation::MotionRuntime
operator=(const MotionRuntime &)=deleteeve::animation::MotionRuntime
QuatCallback typedefeve::animation::MotionRuntime
quatCapacity() const noexcepteve::animation::MotionRuntimeinline
quatValue(MotionHandle handle) consteve::animation::MotionRuntime
spawnColor(const ColorDesc &desc)eve::animation::MotionRuntime
spawnFloat(const FloatDesc &desc)eve::animation::MotionRuntime
spawnQuat(const QuatDesc &desc)eve::animation::MotionRuntime
spawnVec2(const Vec2Desc &desc)eve::animation::MotionRuntime
spawnVec3(const Vec3Desc &desc)eve::animation::MotionRuntime
Vec2Callback typedefeve::animation::MotionRuntime
vec2Capacity() const noexcepteve::animation::MotionRuntimeinline
vec2Value(MotionHandle handle) consteve::animation::MotionRuntime
Vec3Callback typedefeve::animation::MotionRuntime
vec3Capacity() const noexcepteve::animation::MotionRuntimeinline
vec3Value(MotionHandle handle) consteve::animation::MotionRuntime
VoidCallback typedefeve::animation::MotionRuntime
~MotionRuntime()=defaulteve::animation::MotionRuntime