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eve::animation::PhysicalBalancePose 成员列表

成员的完整列表,这些成员属于 eve::animation::PhysicalBalancePose,包括所有继承而来的类成员

advance(const eve::SimulationStep &step)eve::animation::PhysicalBalancePose
applyImpulse(int boneIndex, float impulseX, float impulseY, float impulseZ, float pointX, float pointY, float pointZ)eve::animation::PhysicalBalancePose
getBalanceBone() consteve::animation::PhysicalBalancePose
getBoneMass(int boneIndex) consteve::animation::PhysicalBalancePose
getCenterOfMassX() consteve::animation::PhysicalBalancePose
getCenterOfMassY() consteve::animation::PhysicalBalancePose
getCenterOfMassZ() consteve::animation::PhysicalBalancePose
getGravity() consteve::animation::PhysicalBalancePose
getInertia() consteve::animation::PhysicalBalancePose
getLeanVelocityX() consteve::animation::PhysicalBalancePose
getLeanVelocityZ() consteve::animation::PhysicalBalancePose
getLeanX() consteve::animation::PhysicalBalancePose
getLeanZ() consteve::animation::PhysicalBalancePose
getMaxLean() consteve::animation::PhysicalBalancePose
getPendulumHeight() consteve::animation::PhysicalBalancePose
getPose()eve::animation::PhysicalBalancePose
getRecoilDamping() consteve::animation::PhysicalBalancePose
getRecoilFrequency() consteve::animation::PhysicalBalancePose
getRecoilInertia() consteve::animation::PhysicalBalancePose
getRecoveryDamping() consteve::animation::PhysicalBalancePose
getRecoveryFrequency() consteve::animation::PhysicalBalancePose
getSkeleton() consteve::animation::PhysicalBalancePose
getSupportBone() consteve::animation::PhysicalBalancePose
getSupportX() consteve::animation::PhysicalBalancePose
getSupportY() consteve::animation::PhysicalBalancePose
getSupportZ() consteve::animation::PhysicalBalancePose
getTargetPose()eve::animation::PhysicalBalancePose
operator=(const PhysicalBalancePose &)=deleteeve::animation::PhysicalBalancePose
PhysicalBalancePose(AnimSkeleton *skeleton)eve::animation::PhysicalBalancePoseexplicit
PhysicalBalancePose(const PhysicalBalancePose &)=deleteeve::animation::PhysicalBalancePose
setBalanceBone(int boneIndex)eve::animation::PhysicalBalancePose
setBoneMass(int boneIndex, float mass)eve::animation::PhysicalBalancePose
setGravity(float metersPerSecondSquared)eve::animation::PhysicalBalancePose
setInertia(float inertia)eve::animation::PhysicalBalancePose
setMaxLean(float radians)eve::animation::PhysicalBalancePose
setPendulumHeight(float meters)eve::animation::PhysicalBalancePose
setRecoil(float frequencyHz, float dampingZeta)eve::animation::PhysicalBalancePose
setRecoilInertia(float inertia)eve::animation::PhysicalBalancePose
setRecovery(float frequencyHz, float dampingZeta)eve::animation::PhysicalBalancePose
setSupportBone(int boneIndex)eve::animation::PhysicalBalancePose
setTargetPose(const AnimPose *target)eve::animation::PhysicalBalancePose
snapToTarget()eve::animation::PhysicalBalancePose
update(float dt)eve::animation::PhysicalBalancePose
~PhysicalBalancePose()=defaulteve::animation::PhysicalBalancePose