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eve
animation
PhysicalBalancePose
eve::animation::PhysicalBalancePose 成员列表
成员的完整列表,这些成员属于
eve::animation::PhysicalBalancePose
,包括所有继承而来的类成员
advance
(const eve::SimulationStep &step)
eve::animation::PhysicalBalancePose
applyImpulse
(int boneIndex, float impulseX, float impulseY, float impulseZ, float pointX, float pointY, float pointZ)
eve::animation::PhysicalBalancePose
getBalanceBone
() const
eve::animation::PhysicalBalancePose
getBoneMass
(int boneIndex) const
eve::animation::PhysicalBalancePose
getCenterOfMassX
() const
eve::animation::PhysicalBalancePose
getCenterOfMassY
() const
eve::animation::PhysicalBalancePose
getCenterOfMassZ
() const
eve::animation::PhysicalBalancePose
getGravity
() const
eve::animation::PhysicalBalancePose
getInertia
() const
eve::animation::PhysicalBalancePose
getLeanVelocityX
() const
eve::animation::PhysicalBalancePose
getLeanVelocityZ
() const
eve::animation::PhysicalBalancePose
getLeanX
() const
eve::animation::PhysicalBalancePose
getLeanZ
() const
eve::animation::PhysicalBalancePose
getMaxLean
() const
eve::animation::PhysicalBalancePose
getPendulumHeight
() const
eve::animation::PhysicalBalancePose
getPose
()
eve::animation::PhysicalBalancePose
getRecoilDamping
() const
eve::animation::PhysicalBalancePose
getRecoilFrequency
() const
eve::animation::PhysicalBalancePose
getRecoilInertia
() const
eve::animation::PhysicalBalancePose
getRecoveryDamping
() const
eve::animation::PhysicalBalancePose
getRecoveryFrequency
() const
eve::animation::PhysicalBalancePose
getSkeleton
() const
eve::animation::PhysicalBalancePose
getSupportBone
() const
eve::animation::PhysicalBalancePose
getSupportX
() const
eve::animation::PhysicalBalancePose
getSupportY
() const
eve::animation::PhysicalBalancePose
getSupportZ
() const
eve::animation::PhysicalBalancePose
getTargetPose
()
eve::animation::PhysicalBalancePose
operator=
(const PhysicalBalancePose &)=delete
eve::animation::PhysicalBalancePose
PhysicalBalancePose
(AnimSkeleton *skeleton)
eve::animation::PhysicalBalancePose
explicit
PhysicalBalancePose
(const PhysicalBalancePose &)=delete
eve::animation::PhysicalBalancePose
setBalanceBone
(int boneIndex)
eve::animation::PhysicalBalancePose
setBoneMass
(int boneIndex, float mass)
eve::animation::PhysicalBalancePose
setGravity
(float metersPerSecondSquared)
eve::animation::PhysicalBalancePose
setInertia
(float inertia)
eve::animation::PhysicalBalancePose
setMaxLean
(float radians)
eve::animation::PhysicalBalancePose
setPendulumHeight
(float meters)
eve::animation::PhysicalBalancePose
setRecoil
(float frequencyHz, float dampingZeta)
eve::animation::PhysicalBalancePose
setRecoilInertia
(float inertia)
eve::animation::PhysicalBalancePose
setRecovery
(float frequencyHz, float dampingZeta)
eve::animation::PhysicalBalancePose
setSupportBone
(int boneIndex)
eve::animation::PhysicalBalancePose
setTargetPose
(const AnimPose *target)
eve::animation::PhysicalBalancePose
snapToTarget
()
eve::animation::PhysicalBalancePose
update
(float dt)
eve::animation::PhysicalBalancePose
~PhysicalBalancePose
()=default
eve::animation::PhysicalBalancePose